So, Spike strolls up to the little pinky toe, looking for a fight. With a 7, one finds him pretty fast, in large numbers. He's barely gotten his bearings when a crowd of pirates descends on him, from the trees, the paths, just about everywhere. If he counts, he'll be able to get about twenty before they charge, swords in hand.
But, this was probably a bad idea for them. Because this is where Spike shines. (DC 15; +1 DEX, +1 acrobatics/kung-fu -1 overwhelming odds = 16 + 1 = 17) Any who get close to Spike have to deal with not only his baller hand-to-hand skills, but a quick Shocking Grasp as well. With ease, he dodges swords and daggers and punches, and he takes down every single pirate that thought it was a good idea to rumble with Spike Spiegel. He's free to make as many witty quips as he deems necessary.
Until the remaining ten pirates draw their guns. That's when this takes a turn for the worse. With a critical failure, it doesn't matter how good his dodging skills are. He takes two bullets to the gut in quick succession, another to his right shoulder and another to his collarbone. Someone aims for a leg, to incapacitate him. It's now that Spike knows, he's going to die.
But that doesn't mean he can't go down fighting. Pushing back the pain, he goes for a Disarming Shot (DC 12; -1 dying injuries = 17 - 1 = 16) and effortlessly nails the hand of another pirate, ready to shoot his head off. There's just enough time to fire off a wink as well. Even with nine other pirates by his side and his target heavily bleeding, it's enough to freak this guy out. No way is he getting any closer, after what you did to his buddies. In fact, he's going to stumble away in fear. Congrats, Spike, you're going to live on in his nightmares for years to come.
No time to get cocky, though. He takes stock of the area, the position of the other pirates, and fires off a Piercing Shot (DC 12; -1 dying injuries = 13 - 1 = 12), which takes down another approaching pirate. The bullet flies through one other (DC 12; -1 dying injuries = 18 - 1 = 17) before lodging in a tree, next to its last target (DC 12; -1 dying injuries = 12 - 1 = 11; ADVANTAGE DC 12; -1 dying injuries = 4 - 1 = 3).
Spike's vision grows blurry. The remaining seven pirates seem to realize this intruder's done for. Maybe it's the way he tries to turn to look for the next best shot to make and stumbles, the bullet in his leg pulling him to the round. Maybe it's the gasp he makes as blood spills to the ground from his stomach. Maybe it's just that they've been killing long enough to know when it's time for the coup de grĂ¢ce.
The seeming leader of this group, a woman with an arm covered in tattoos and an eye-patch, strolls up, with the remaining six flanking her. She raises her gun, says, "Fair try, Islander," and shoots him in the head.
Now, normally this would be it. Spike's dead, and he'll wake up on the beach, the sound of waves crashing around him, without a single mark.
But.
As the final bullet pierces his skull, he finds himself surrounded by nothing. It's not black, or a void, it's just nothing. And all he is aware of is a voice in his head. Important to note...it does not seem threatening. In fact, it's like whatever is speaking to him is a friend he can't quite seem to remember.
"Wow. Wow. So like I wasn't gonna spend all that much energy on you, but I have never seen someone do something so cool for such a stupid idea. That was like, a really great way to go out, even. Unfortunately for you, I need all of you not to die yet.
So go wake up, and tell all those friends of yours:
Stay alive, and keep fighting. No matter what you do, what you see, what you witness out there: you all have to keep fighting."
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But, this was probably a bad idea for them. Because this is where Spike shines. (DC 15; +1 DEX, +1 acrobatics/kung-fu -1 overwhelming odds = 16 + 1 = 17) Any who get close to Spike have to deal with not only his baller hand-to-hand skills, but a quick Shocking Grasp as well. With ease, he dodges swords and daggers and punches, and he takes down every single pirate that thought it was a good idea to rumble with Spike Spiegel. He's free to make as many witty quips as he deems necessary.
Until the remaining ten pirates draw their guns. That's when this takes a turn for the worse. With a critical failure, it doesn't matter how good his dodging skills are. He takes two bullets to the gut in quick succession, another to his right shoulder and another to his collarbone. Someone aims for a leg, to incapacitate him. It's now that Spike knows, he's going to die.
But that doesn't mean he can't go down fighting. Pushing back the pain, he goes for a Disarming Shot (DC 12; -1 dying injuries = 17 - 1 = 16) and effortlessly nails the hand of another pirate, ready to shoot his head off. There's just enough time to fire off a wink as well. Even with nine other pirates by his side and his target heavily bleeding, it's enough to freak this guy out. No way is he getting any closer, after what you did to his buddies. In fact, he's going to stumble away in fear. Congrats, Spike, you're going to live on in his nightmares for years to come.
No time to get cocky, though. He takes stock of the area, the position of the other pirates, and fires off a Piercing Shot (DC 12; -1 dying injuries = 13 - 1 = 12), which takes down another approaching pirate. The bullet flies through one other (DC 12; -1 dying injuries = 18 - 1 = 17) before lodging in a tree, next to its last target (DC 12; -1 dying injuries = 12 - 1 = 11; ADVANTAGE DC 12; -1 dying injuries = 4 - 1 = 3).
Spike's vision grows blurry. The remaining seven pirates seem to realize this intruder's done for. Maybe it's the way he tries to turn to look for the next best shot to make and stumbles, the bullet in his leg pulling him to the round. Maybe it's the gasp he makes as blood spills to the ground from his stomach. Maybe it's just that they've been killing long enough to know when it's time for the coup de grĂ¢ce.
The seeming leader of this group, a woman with an arm covered in tattoos and an eye-patch, strolls up, with the remaining six flanking her. She raises her gun, says, "Fair try, Islander," and shoots him in the head.
Now, normally this would be it. Spike's dead, and he'll wake up on the beach, the sound of waves crashing around him, without a single mark.
But.
As the final bullet pierces his skull, he finds himself surrounded by nothing. It's not black, or a void, it's just nothing. And all he is aware of is a voice in his head. Important to note...it does not seem threatening. In fact, it's like whatever is speaking to him is a friend he can't quite seem to remember.
"Wow. Wow. So like I wasn't gonna spend all that much energy on you, but I have never seen someone do something so cool for such a stupid idea. That was like, a really great way to go out, even. Unfortunately for you, I need all of you not to die yet.
So go wake up, and tell all those friends of yours:
Stay alive, and keep fighting. No matter what you do, what you see, what you witness out there: you all have to keep fighting."
Then Spike wakes up.