Dogs N' Bones are an interesting line-up as they take the stage! High-speed waltzing with dogs is a unique choice, and the Animalians take notice of it as the group's music fires up and their routine begins.
Maybe it's the former military discipline coming out, but Ogata has trained the dogs in their choreography well (autopassed for amazing choredography research,) getting the pups +1 to pulling off their moves! Who knew a cat man would be so good at wrangling dogs?
Theoretically, Papyrus's Darkness should be a strong start. Blackouts are a staple in the elaborate illusion that is theatre. But, uh, he gestures and speaks his incantation and it just...doesn't happen. It's like flicking a lighter with no juice, similar to the way magic failed by the Gilded Wall weeks ago.
For this CRITICAL FAIL, Papyrus just has to use his scarf as a makeshift curtain to hide the dogs behind while he ushers them onstage. There's some laughter from the crowd.
When the scarf-curtain is dropped, some of the crowd are charmed to see the canine background dancers, but they aren't quite in awe just yet (7.) Plus, given the failed blackout, the dogs weren't exactly a surprise. These pups will just have to prove themselves!
Mira's Druidcraft serves to get them a little more excited, charming little bursts of flowers and pleasant chimes to accompany their waltz (13.) It works well with Papyrus's Prestidigitation effects (CHA +1, 12), adding splashes of color to the routine and exciting lights for the dogs to follow as they hop along to the beat. They're fitting accompaniments for a fast-paced waltz, and Ogata manages to keep the dogs on track through it all! Even through Papyrus's cool Eldritch Blasts (CHA +1, 9), which would be pretty distracting to any bog standard pup!
Dogs N' Bones have managed to prove themselves by the time Mira gets to her Thorn Whip gymnastics. As she spins the vine up and around herself in beautiful twirls, prancing elegantly over the dancefloor, the crowd is quite taken with her (DEX +1, 15) and they cheer accordingly.
But, when it comes time for the dogs to do their jump over the whip, there's some loud crack in the distance. It's not an uncommon sound from the sometimes unpredictable research at K.V. Labs, so the Animalians don't pay it much mind — but it totally breaks the concentration of the dogs. The pets just start barking. The familiar, a little smarter, is drawn back to the Thorn Whip more quickly; but it just thinks it's time for tug of war!
Laughter in the crowd returns with this second CRITICAL FAIL. Over that laughter, the members of Dogs N' Bones can hear a singular voice more distinctly; it doesn't seem to come from any particular direction, but it sure does sound way too pleased with itself when it says "Well, doggone it!"
Doggone it, indeed. It's an awfully cute mistake, though!
Papyrus manages to get everybody back on track with his bone magic patterns, at least (CHA +1, 15.) Even if he doesn't entirely remember it, he's got plenty of practice making cool bone patterns, and it shows as he uses them to get the dogs focused again and to get the crowd back into the beat! They're cheering again in no time.
Their final pose is solid, the dogs with the bones netting a few cheers (choredography +1, 8) just for how darn cute they are.
Overall, Dogs N' Bones did their very best! At times it seemed more like a comedy routine than a dance routine, but fun is the most important part, and their routine was most certainly boatloads of fun! The strange line-up of a cute girl, a spooky skeleton, and an unsettling cat man just made them even more memorable. And who doesn't like cute dancing dogs, right? They end up with a total score of 14 (+3 from successful execution of dance moves.) Good job, Dogs N' Bones!
Your performance netted you 2nd place in the Visitors' ranking!
Congratulations! As the competition draws to a close and the public dancing begins, you are invited to dine and speak with Lola. She will wait for you at the dining tables outside the dancing square. (NPCs will respond to your thread shortly with prompts for you.)
After the whole event is over, each member of your team finds a coin in their pocket or bag. This coin is a gameplay reward (to be noted on the AC page) and can be used in the gacha!
DOGS N' BONES
Maybe it's the former military discipline coming out, but Ogata has trained the dogs in their choreography well (autopassed for amazing choredography research,) getting the pups +1 to pulling off their moves! Who knew a cat man would be so good at wrangling dogs?
Theoretically, Papyrus's Darkness should be a strong start. Blackouts are a staple in the elaborate illusion that is theatre. But, uh, he gestures and speaks his incantation and it just...doesn't happen. It's like flicking a lighter with no juice, similar to the way magic failed by the Gilded Wall weeks ago.
For this CRITICAL FAIL, Papyrus just has to use his scarf as a makeshift curtain to hide the dogs behind while he ushers them onstage. There's some laughter from the crowd.
When the scarf-curtain is dropped, some of the crowd are charmed to see the canine background dancers, but they aren't quite in awe just yet (7.) Plus, given the failed blackout, the dogs weren't exactly a surprise. These pups will just have to prove themselves!
Mira's Druidcraft serves to get them a little more excited, charming little bursts of flowers and pleasant chimes to accompany their waltz (13.) It works well with Papyrus's Prestidigitation effects (CHA +1, 12), adding splashes of color to the routine and exciting lights for the dogs to follow as they hop along to the beat. They're fitting accompaniments for a fast-paced waltz, and Ogata manages to keep the dogs on track through it all! Even through Papyrus's cool Eldritch Blasts (CHA +1, 9), which would be pretty distracting to any bog standard pup!
Dogs N' Bones have managed to prove themselves by the time Mira gets to her Thorn Whip gymnastics. As she spins the vine up and around herself in beautiful twirls, prancing elegantly over the dancefloor, the crowd is quite taken with her (DEX +1, 15) and they cheer accordingly.
But, when it comes time for the dogs to do their jump over the whip, there's some loud crack in the distance. It's not an uncommon sound from the sometimes unpredictable research at K.V. Labs, so the Animalians don't pay it much mind — but it totally breaks the concentration of the dogs. The pets just start barking. The familiar, a little smarter, is drawn back to the Thorn Whip more quickly; but it just thinks it's time for tug of war!
Laughter in the crowd returns with this second CRITICAL FAIL. Over that laughter, the members of Dogs N' Bones can hear a singular voice more distinctly; it doesn't seem to come from any particular direction, but it sure does sound way too pleased with itself when it says "Well, doggone it!"
Doggone it, indeed. It's an awfully cute mistake, though!
Papyrus manages to get everybody back on track with his bone magic patterns, at least (CHA +1, 15.) Even if he doesn't entirely remember it, he's got plenty of practice making cool bone patterns, and it shows as he uses them to get the dogs focused again and to get the crowd back into the beat! They're cheering again in no time.
Their final pose is solid, the dogs with the bones netting a few cheers (choredography +1, 8) just for how darn cute they are.
Overall, Dogs N' Bones did their very best! At times it seemed more like a comedy routine than a dance routine, but fun is the most important part, and their routine was most certainly boatloads of fun! The strange line-up of a cute girl, a spooky skeleton, and an unsettling cat man just made them even more memorable. And who doesn't like cute dancing dogs, right? They end up with a total score of 14 (+3 from successful execution of dance moves.) Good job, Dogs N' Bones!
Your performance netted you 2nd place in the Visitors' ranking!
Congratulations! As the competition draws to a close and the public dancing begins, you are invited to dine and speak with Lola. She will wait for you at the dining tables outside the dancing square. (NPCs will respond to your thread shortly with prompts for you.)
After the whole event is over, each member of your team finds a coin in their pocket or bag. This coin is a gameplay reward (to be noted on the AC page) and can be used in the gacha!