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Imaginary Island Mods ([personal profile] imaginarymods) wrote in [community profile] imaginarylogs2020-08-08 08:15 pm

extra mission log 1 : the island of dancing animals



EXTRA MISSION : LOG ONE


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Mission Dossier | NPC Information | Setting Information | Questions


"Being a detective in real life isn't like it is in stories. I can't solve this one alone."


A New Transmission.

[On the evening of August 8, the network finally cracks to life with one very frantic message.]

"Hello sirs! I finally got this thing working — or it started working, I'm not sure it was me — anyway, I'm — I'm Angus McDonald! I'm a detective. S-some of you know me, you worked together to help me solve a mystery and I — I need your help again.

Something's missing, um, in my head. Memories. I know I should know some things, but when I reach for them they're gone. There's a Relic on this island, I know that much, but I don't know where or what it is. I don't know where the Director is, or the Bureau, and I don't know where the Hunger is but I know — I know it's out there. It's close. It's coming.

If you can hear me, if you can help me, please come find me. I know we can figure this out, but being a detective in real life isn't like it is in stories. I can't solve this one alone."

The Island of Dancing Animals.


The island of Baisla has been hospitable to you Reclaimers for the past few weeks, its Animalian hosts eager to share knowledge, housing, food, and work with your seemingly-shipwrecked souls. The menagerie wastes no time introducing Reclaimers (and, for some reason, a few Lyrabar socialites and pirates) to their vibrant music, energetic dancing, enhanced technomancy, and magical connection with the runestone beasts of the southern ruins. Though there has been no sign of any member of the Bureau of Balance while you've been here (and no one to brief you on a mission, of course), a light appears in the form of some direction from one Angus McDonald.

The mysteries don't stop with you, either. As beautiful as this island is, there are certain... oddities.... such as the shimmering barrier that surrounds the water at all times, keeping everyone in. Or the Gilded Wall, rumored to hold back a terrible evil.... or the glitches that seem to keep cropping up. It seems every moment spent here is accompanied by a newer, fresh mystery. Some questions loom more than others, though: Will your investigations uncover the secrets behind this island and your — and Angus's — lost memories? Or will your search for the last Relic leave you marooned?


G-G-G-Glitching

By now you've noticed those strange glitch-like images all around you on the island; fruits that don't quite "load" correctly and instead display fruit-shaped static; otherwise-ordinary-looking but immaterial trees and lampposts with miscolored squares and rectangles pieced out of them; even natural stone walls that can't be climbed as they display nothing but what appears to be a warped, miscolored stone-texture; and so on.

The more adventurous Animalians have discovered that using different path actions can fix these glitches (or worsen them, depending). They don't have much other intel on them, but tampering with the glitches seen around the island may lead to some.... interesting outcomes... Success will certainly earn the gratitude of the Animalians, who would really like their island to not look like a heat-damaged VHS tape.


A Wall of Gold

Some of you may have encountered the consecrated Gilded Wall and its strange magic-dampening properties as you've gotten the lay of the land. It's a pretty noticeable landmark, both opulent and foreboding. The Animalians have discouraged you from getting too close, referring only vaguely to its necessity in keeping the residents of Baisla safe. Some of them don't seem to want to talk about it, in the sense that speaking of evil gives the evil power. Some of them, though, just don't understand the history well enough to explain it.

But there is someone on the island who understands the history, because he was there to see it: Elder Marinero, who the Animalians may eventually point you towards if you're particularly persistent in asking after the Gilded Wall. However, if you try to ask him about it in Common, you may be out of luck; he only speaks Animalian! Magic and old-fashioned studying will certainly be a boon in communications with this stubborn old bat. If the Elder is a bust, it's possible to get past the fussy Animalians to investigate the Gilded Wall yourself. Try to test your magic by the wall again, and you'll find that it's working now. Surely someone can figure out what's got the islanders so spooked about this great golden landmark.



A History in Ruins

On the other hand, maybe the Strange Ruins will have a hint on your current predicament. They're a wonderful experience for the academically-inclined, regardless of your interest (or lack thereof) in the Gilded Wall. Animalian archaeologists and tourists from Lyrabar are a common sight at the Strange Ruins, both groups often being guided by Professor Jerry or his assistant, Kipper. Prof. Jerry explains that these ruins are what Animalians have based their practice of magic on for all of recorded history; they're much older than even Elder Marinero! You can enjoy the sights with the tourists or lend a hand to the archaeologists--including Angus, whose sharp detective instincts have led him to the murals in these ruins. He doesn't know why, but these images call to him. He's certain they have something to do with his missing memory and the location of the Relic! Perhaps deciphering some of these images will help him solve this mystery. Or at least (re)teach you some pretty cool path actions!




Runestone Rubble

If you want old stuff that's less academic, check out the Coliseum. You can watch all kinds of cool fights here--or participate in them! Of note are the large, animal-like creatures made of glowing stone, which feature in many of the challenges. They say the eccentric magpie K.V. of K.V. Labs is the resident expert on these beasts, as well as the rest of the magitech on Baisla. It might be worth paying the lab a visit if you're curious about the nuts and bolts of it all--but if the Coliseum is your kind of place, you're probably more interested in punching than studying!

Thankfully, you're allowed to do that. Respected Baisla warriors and fearsome magitech beasts are happy to meet you in battle to test your mettle. You can fight your fellow Reclaimers here too, for fun and bragging rights. Victors are rewarded with a variety of prizes, though you never know what you're going to get. And the experience of battle is its own reward, paying dividends in keeping your mind and body sharp. Maybe you'll even learn something about the beasts or gain some loyal fans with your performance in the fights. There are three potential routes you can take: fighting your fellow Reclaimers for some clout, fighting the island's elite Animalian warriors for a variety of rewards, and the most difficult (but exciting) battles of all: taking on the magitech beasts and their handlers, something even most respected Baisla warriors fall short of accomplishing. The rules of the Coliseum are as follows:

    1.) Show respect and good sportsmanship.
    2.) Only those signed up may fight--no outside help once the battle has begun.
    3.) Nonlethal bouts only. A victor is declared once surrender or incapacitation occurs.



Island Hospitality.

Cafe Calamari

The Bureau of Balance is missing, which includes Bender! How will you ever get your magical grub on?

At Café Calamari, of course! For some reason, Chef Miso Fou is here smack dab in a saltwater lake in the middle of the island. His cute little swim-up tiki bar caters to the Reclaimers especially with a very familiar menu, as well as a few new courses and the exciting potential of new dishes, should you request them! The aesthetic really seems to vibe with the tourists that flock to it, though the food is not always to everyone's taste.


...But something's a bit strange there, or rather, someone. A goose named Ronaldo paces around the area trying to get the attention of newcomers and convince them of weirdo conspiracy theories about the lake under Miso Fou's bar!! He carries around crayon drawings of otherwise-normal-looking jellyfish with pictures projected in their domes, but most Animalians and tourists alike pay Ronaldo no mind. He's well-known for his... unorthodox ramblings. Could there really be something to his suspicions? The locals certainly don't think so!


Boardwalk Boogie

Looking for supplies, food, or perhaps even a job? Head down to the Brightway Boardwalk for just that! Night and day, the island's economic hub is always at least simmering with excitement, if not bubbling over! Especially with all these tourists and new folk around to entertain. Located just behind most of the seaside cabanas, the Brightway Boardwalk is more than just a bunch of studios, businesses, and fish markets; it also hosts the grounds for the seasonal Dance Competition.

The Boardwalk Boogie Band plays nearly every day at the Boardwalk Square, where one can usually find the island's mayor-of-sorts, a cow named Lola. A tall Astrologian in a starry cape, she makes a cutting figure... if not elusive. Lola might actually be a bit hard to get a hold of, what with a new Dance Competition coming up. If you manage to stop her, she'll simply urge you to join in; after all, non-locals have a place in the competition as well! Dance teams are limited to 3 people for out-of-island entries. You have plenty of time to practice before the big Boardwalk Boogie night, which starts at sunset and ends at sunrise. It seems like Boogie Night is all the island can talk about and studios are even offering free classes lately. Why not jump in and learn to dance?



...Unless you aren't interested, of course. That's just fine! The boardwalk connects to the harbor, where Captain Baxley and his mixed-bag crew pull in the island's share of fish every day. They seem a bit disoriented by being unable to sail out as far as they usually do, but the fishing fare near the shore is just as well. They'll certainly put you to work if you seem bored or they need the help! The fish market caters to early risers and the sea-side taverns cater to late sleepers. Here is where you'll find experts in a wider variety of paths, and even a few fox Vulpish who might be willing to train with a Reclaimer or two.


Scenic Spots

If you're still looking for more places to hit up, there's still quite the array of areas! Academics can refresh their path actions or read up on Baisla at the Roswell Center, a hospital up north that also hosts a pretty good library and all sorts of studies. Just to the west of the center is the scenic natural resort Las Cascadas, or the Cascades. Though most of this smaller island is simply a lush, naturally-organized paradise perfect for relaxing and hanging with platypuses, the highest areas of the Cascades also provide a vantage point where the curious can see the dark mist past the Gilded Wall.

For the more hunting-and-monster-fighting-oriented explorer, the Foggy Forest on the mainland is home to huntable animals and animal hybrids such as frog-squirrels and raccoon-crows. Once you deal with the glitches, the forest also bears the fruits the Animalians love so much; you might be able to strike a sweet deal if you offer them for trade! They will warn you, however, not to venture too far into the forest....

On the outer islands lay Miaoteo's Workshop, where Reclaimers in need of equipment can trade fish for weapons made right in front of them; Elder Marinero's house where Animalians gather for oral retellings of their history; and even an unclaimed island perfect for camping. Try to avoid that last island if you don't want trouble, though; the pirates lurking there don't seem as friendly as those on the mainland.

Check out more to explore on these areas in our Setting Information page!





Island Wilds.

The Crystal Lagoon


Surrounding the main island is the Crystal Lagoon, picturesque still waters full of gorgeous reefs that resemble crystal, which are teeming with docile wildlife like gentle sharks and jellyfish. The ecosystem here is bountiful and full of life -- ideal for the Reclaimer who wants to study, or just cool off and relax. The locals will shoo you off if they see you making too much of a splash, as they prefer these waters remain undisturbed!

It's curious, though. With so much algae and reef underwater, one would expect the waters to be more on the shallow side -- but if a Reclaimer chooses to dive down, they may discover that the waters run much deeper than they might expect. The water itself becomes darker, murkier, as they stray from the coral...

Curious indeed.


Deep Foggy Forest

No Animalian would dare wander here, as there are whispers of terrible creatures lurking within and other strange happenings... But if any Reclaimer should venture out here against their advice, they'll find a peculiar atmosphere, indeed. Despite being part of the Foggy Forest, there's a marked difference in the visuals alone. The foliage itself almost seems to be hostile: denser, more like a jungle, gnarled and threatening to trip you at every turn. The fog pervades, making it difficult to see more than five feet in front of you. Even some of the trees seem to be in decay.

The glitches, too, are more threatening in this place: black sap, glowing fruit, vines that clip through the ground and grab you, patches of quicksand that seize you the second you make a wrong step, insects much larger than you’d ever expect to see them, and so forth.



Worse than that, the further in you go, the more you may feel as though you're being watched -- every so often, you catch sight of something monstrous and grotesque in the corner of your eye -- but as soon as you move your head, it's gone. Strange, indistinguishable whispers fill your ears, just louder than the buzzing of insects, and well. Best to be alert. Most creatures you may encounter are not hostile, but the more time you spend here, the less the forest seems to tolerate you. Your luck may not last so long.

Tread lightly, Reclaimers.


Whispers in the Water

Speaking of peculiar happenings, there seems to be more strange happenings afoot. Or... aswim, rather. If a Reclaimer should be swimming around Miso Fou's Bar, the Crystal Lagoon, or the Cascades, they may find themselves hearing voices.

Some unfamiliar, some familiar -- some so familiar, actually, that Reclaimers may hear words they could have sworn they've either said themselves or heard another say to them -- giving them the strangest sense of deja vu.

The voices subside just as abruptly as they began, leaving the source difficult to identify.



A note from your Navigators.

Welcome, Reclaimers, to your first Extra Mission Log! Thank you for sticking with us! We hope you'll enjoy the plans we have for you in this mysterious adventure to find Lucretia and the missing Relic.

We have a couple of fun signups available here, including a special NPC interaction! These particular signups will be open until August 13th at 9PM EST. Regular NPC interactions can be found here!

For adventure rolls head over here and to order food from Miso Fou, head over here! Please direct any questions here!

Thanks for playing, and happy navigating!





NAVIGATION



code bases by tricklet
aceso: (Default)

[personal profile] aceso 2020-08-10 10:57 pm (UTC)(link)
THIS... is Dance, Dance, Resolution!

Comprised of Christine, Rose, and Michael, they're here to dazzle and dominate the competition.

The routine is pretty free form with an emphasis on visuals to accompany their sick moves. Rose can use her size to her advantage to lift either Christine or Michael in the air to perform lovely moves. Christine can use Acrobatics as well to do flips and such out of Rose's lift. Her backstory is she was a trained ballerina in her youth and still loves all kinds of dancing so she does have moves to show off. Rose and Michael also have experience dancing with others and can hold their own.

Effects: All three can do visual effects of some manner for this. Christine can use Telekinesis to pull objects around the dance space. Rose can use Druidcraft to create blossoming flowers, gusts of wind to ruffle the hair, falling leaves, etc. Michael can use Major Illusion to create visuals, Misty Step to teleport around the dance space, and cast Haste for a FAST DANCE BREAK! Rose will also use Lucky Flair to create a rose token they can all wear on their outfits to match.

Music: They'll ask the locals to play a fast paced number with a strong bass beat that they can time their visual effects along with.
aceso: (040)

[personal profile] aceso 2020-08-19 02:56 am (UTC)(link)
Christine fills her plate with a healthy amount of food. After such a strenuous performance and calorie burn, she feels she's earned it. Once they're all settled with their plates, Christine nods and begins.

"I can't speak for what Rose and Michael might want to ask, but I can say that those recent happenings have concerned us too. We've learned a little about what's on the other side of the wall and though I don't have proof that it's the Cursed that are causing these glitches all over the island, they do seem related. Elder Marinero mentioned strengthening the Wall, but said you believed that the purging dance could be enough. Would you tell us more about the dance? We want to do what we can to help."
spacerock: (062 ☆ do you believe in destiny?)

[personal profile] spacerock 2020-08-19 03:04 am (UTC)(link)
"Oh, yes, I'd love to know more about how dancing works here!" Rose says, brightening immediately at the idea of it having concrete power. It's not something she's entirely unfamiliar with. Rose had no idea the conversation would immediately be about something this important, but it's not that different from what she would have asked on her own. Less pointed, certainly, but Rose loves how much this island seems to love dancing. "It seems so important to all of you."
eudaimonikos: (a lecture probably)

[personal profile] eudaimonikos 2020-08-19 01:40 pm (UTC)(link)
Michael, still delighted from their win and from the accolades of the crowd, is actually not at all inclined to be horrible right now! And, to be fair, all of this stuff is important. As fun as it might be to cause trouble, those glitches are...beyond the scope of what's actually funny, he thinks. Both because one of them caused an issue for him personally, and because...well, it's not like he really wants the whole island to be screwed up.

"Yeah, anything to get rid of those. I tried to fix one of them, a few days ago, and it zapped me in the face and turned me into a rabbit. Not a rabbit person, just a rabbit. Very weird experience." Thanks, bud.
aceso: (043)

[personal profile] aceso 2020-08-21 03:52 pm (UTC)(link)
"I think I saw those warrior Animalians drawn on the walls of the ruins," Christine muses after receiving all this information. It's a lot to take in and a bit worrying that the magic works off of a feeling rather than any other source. Making sure people feel enough won't be an easy task, but Lola seems confident in her people.

"Now does seem like the best time to band together and teach it. Does anyone know why the wall is failing, though? Or why the glitches are appearing? We saw a video one of our own took from the top of the wall. The Cursed came as close as they could, but with the anti-magic defenses, they couldn't even touch the wall. It might be a good idea to buy time by strengthening the wall while people are being taught the dance. No one can perform at their best when caught off guard."

She doesn't know if it's possible to do anything about the wall, but she has Marinero's back here. Christine told him she'd talk to Lola about reinforcing the wall, so that's what she's doing. Not to mention that it makes sense from a practical standpoint to have multiple plans in place, should one not go off as planned.
spacerock: (002 ☆ half of what you think of me)

[personal profile] spacerock 2020-08-22 07:49 pm (UTC)(link)
Rose, meanwhile, feels an immediate connection to the way Lola describes the purging dance. Her eyes grow brighter the more Lola explains. "That sounds like it could work--dancing is, it's like talking, but a little different. And the best way to talk is with other people! Lots of people dancing together, to make it stronger."

Christine can talk about the wall, but to Rose, dancing together to communicate feelings and use that power to defeat an enemy feels natural.

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hxppythxughts: (rainbow♪ I keep getting better)

[personal profile] hxppythxughts 2020-08-13 10:55 pm (UTC)(link)
Team Shooting Stars featuring Mista, Maya, and Sayori will be performing a reggaeton-freestyle-weird Jojo moves number, inspired musically and choreographically by this performance. Mista's paths are Paladin, Rogue, Engineer; Maya's are Warlock, Druid, Summoner; and Sayori's are Bard, Wizard, Technomancer.

Starting it off with Maya casting Darkness and Moonbeam to put a spotlight on the trio as they begin the routine! She will have talked to the surrounding foliage in advance to ask them to provide ~atmosphere~, as well as used Animal Friendship + Wild Shape to get a bunch of the native birds to fly overhead and enhance the dance routine! Maya will also be using Druidcraft to make small shooting star illusions periodically.
For the rest of the routine:

Boosts:
● Bardic Inspiration (+2)
Quick reaction curry bread (Maya)
Chocolate gelato for increased sexiness (Mista, because he’s the hot one apparently, disgusting???)
● Prodigy (Sayori)
● Mista actually has the ability to dance, technically, for whatever that is worth
● Silver Tongue (Mista); could potentially be used to talk up their performance ahead of time and jazz the crowd up in their favor!

Moves:
● Lifts for days! Using Levitate (Sayori), Teleportation and Dimension Door (Maya), and Mista's buff arms (Mista), which will also provide Spins
● Dancing animal troupe, using both Sayori and Maya's familiars, plus Animal Friendship and Wild Shape (Maya)
● Sayori occasionally uses Virtualize on herself and Digital Phantom on Mista and Maya to make their lifts and disappearances more exciting
● Generally the dance is a lot of goofing and very fun, with the three of them trading the center spot throughout

Effects:
● Shooting stars throughout, courtesy Maya's Druidcraft
● A faerie sparkling around them throughout, courtesy Maya also
● With Tinkerer's Tools, Mista will have made a disco ball whose panels are in the shape of stars; these stars pulsate in and out to the beat, expanding and contracting the ball and making stars dance across the dance floor
Flower step cupcakes (Sayori)
● Mage Hands (Sayori and Mista, who has MGL), jazzed up to match their outfits. Sometimes they hold props, sometimes they throw confetti, sometimes they participate in the dance, Thing-style
● A light show, featuring Aura of Courage (Mista), Prestidigitation and Minor Illusion (Sayori)
● Arrows of Bahamut for neat silver rings to dance in for the finale (Sayori)
spaghettimonster: (DOG 3)

[personal profile] spaghettimonster 2020-08-13 11:59 pm (UTC)(link)
Team Dogs N' Bones, comprised of Papyrus, Mira, and Ogata (under Friends-based duress) is slightly bending the rules for number of dancers by including: 3 canine pals! Two pets and a familiar, the canine pals are providing a mix of background dancing (chorus girls dogs) and cooperative dancing like this, while Papyrus, Mira and Ogata do some energetic number that likely features some high speed waltz moves.

Ogata's been in charge of canine wrangling, using speak with animals to help the dogs learn the choreography during practice and to keep them following the routine in the performance. Mira and Papyrus are heading the special effects, starting the group out with darkness - to let the canines join them on stage with no one the wiser before it's pulled down at the start - then adding various flourishes of flowers and colors and sound with druidcraft and prestidigitation, some eldritch blasts into the sky, even some rhythmic gymnastics effect with a thorn whip - the pups jump over it to the sound of the beat at one point.

The whole gang is charismatic (Warlock, Vuplish, Warlock), with Mira and Ogata some bringing extra practiced dexterity to their moves (Rogue, Ranger)! Mira and Papyrus are more genuinely into it, Ogata refuses to back out or half-ass it, and the dogs are here to have a good time. The routine features slightly fewer bones than advertised at the sign-up time, as canine skeletons are few and far between, but Papyrus does his best to make up the shortage with some bone magic patterns at a few points (spreading out like a fan in the air above them), and the dogs each pose with a bone in their mouth at the end of the song.
Edited 2020-08-14 18:52 (UTC)
spaghettimonster: (I KNOW TALKING ABOUT THIS ISN'T EASY)

[personal profile] spaghettimonster 2020-08-20 06:21 pm (UTC)(link)
"What do we want to speak about...?" Papyrus echoes, scratching at his chin with the very same arm as the wristpiece. "I came to compete, and have fun... And give everyone a good time!"

He tacks the last part on in a rushed afterthought, acknowledging what she seems to care about. Better than saying anything that sounds like complaining that they didn't win. The dance competition was perhaps not the ringing triumph he had hoped for, but given the various mistakes made in their performance, second place isn't bad. Regardless of Ogata's feelings on the matter. More than good enough for Papyrus to enjoy the non-spoiled spoils of the buffet, and pass bits to his familiar - who has opted to doze under his seat, rather than get a seat itself.

His familiar nudges him with its particularly cold nose, and reminds him - people did have something to ask her about.

"Oh! But. Some friends of ours are wondering, is the Purge dance really enough?" Not to question her judgement or her grasp of the social nuances of life on the island, but. "The Cursed seem kind of scary..."
snyaiper: (cats sit in high places)

[personal profile] snyaiper 2020-08-21 01:25 am (UTC)(link)
Ogata had not been waiting. He does not care about talking to people, he was mostly just lingering because he was in a fairly good mood due to having just eaten a whole bunch of fish.

But when Lola comes over, he sees no reason not to pay attention, so after Papyrus brings up the topic of the dance, Ogata pipes up, "is there a reason you can't just kill them? Or hire us to. I think most of us have weapons and magic to deal with things like that."

Dances are dumb. Let's just do a bunch of murder. Clearly a better solution.
spaghettimonster: (I'M FINE!)

[personal profile] spaghettimonster 2020-09-17 05:49 pm (UTC)(link)
Papyrus is all ears for this story - despite the obvious literal lack - chin in his hands and listening intently. It's interesting, informative, full of mysteries that he's not sure whether he's surprised by. A wall to keep monsters away... As a monster, that's a strange phrase to hear.

And at the mention of 'the face stealer', he remains cool as a cucumber. Supercool. Like a cucumber sitting under a mister. Sweat materializing all over his skull, definitely just from the dancing. She's not saying that was actually one of the Cursed, is she....?

"So, the wall's there... to buy you time," Papyrus slowly summarizes, "with everybody safe, while you look for the greatest dancers, who can win this for real?"

Sounds like the best dancers would be heroes, especially if they can harness the powers of hope and compassion to open the island again.

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doubledsofjustice: (icon_011)

[personal profile] doubledsofjustice 2020-08-14 12:45 am (UTC)(link)
Adding to the pile just under the wire is Team Verizon, 3 over 30.

Eleanor, Mia, and Nana will be working together with a show that's definitely all about stunts and showmanship, and a lot of using Mia's strength to enhance Eleanor and Nana's lead dancing.

Boosts: bardic inspiration, allure (x2), Nana actually being a trained dancer, and both Nana and Eleanor having the dancer path.

Moves: Nana'll start the show hyping up the crowd like an idol do! And with that introduction, both of them will fire arrows at Mia, who'll catch them using Catch Missiles. being that Nana and Eleanor are both so tiny, there's going to be a lot of Mia doing dips with them and perhaps even tossing them up to do twirls (protected by Eleanor's featherfall to make that perfect floaty effect). Mia may use Shadowstep to move in Eleanor's darkness and meet Eleanor and Nana at opposite sides of the stage.

Effects: Mia smells like the sea, and can maybe concentrate her rage to make that more apparent
Eleanor's prestidigitation allows her to light and snuff out flames at will, which she'll use to create light effects/flashes/movements in the dark.
Nana's grease could be used to make a cool slip-slide effect... or could potentially go wrong, who knows. Similarly, Mia's intimidation and Nana and Eleanor's Allure might... have an interesting effect.