imaginarymods: (island)
Imaginary Island Mods ([personal profile] imaginarymods) wrote in [community profile] imaginarylogs2020-07-12 05:21 pm

prelude {{ Log 01.



Island Prelude ; Log 01


Life's a beach—
You wake up on the beach.

Okay, scratch that: you wake up on a beach. Some beach, somewhere. You don't know where it is, much less why you're there. You can feel the warm sun and a light breeze on your skin, along with the insidious prickle of sand worming its way into your fantasy Nikes. You have no memory of being here — but then again, you might not have any memory of being anywhere else.

At least you're not alone. There are other people scattered along this beach, toes trailing in the surf as they brush sand out of their shirts or shake seaweed from their weapons. Each and every one of them has an unremovable bracer locked around their wrist. Maybe you should get up. Lend a helping hand, or ask for one. Maybe somebody else knows more about the situation than you do. Maybe somebody else knows where that music is coming from. Is there a beach party going on?

—& then you d̵̡̪̻̿̽͒i̸̟͓͍͌̾͐ë̸͖͇̪́̔͊.
There's only so far you get before noticing that something's wrong, though. Even if you've got no memories but your name, something in you knows that trees aren't supposed to look like that. They're not supposed to be so . . . low-res. Right?

But these trees, not to put too fine a point on it, kind of suck. Some of them, anyway. Every few trees has one patch that flickers in and out of existence like an old neon sign. Every couple rocks seems to have spasmed and frozen up in one large pixel blob. If you touch these glitched spaces, nothing happens to you, but it certainly doesn't feel right. It doesn't feel like you're touching anything at all.

Looking back to the space you woke up, you might notice a pattern. The section of beach strewn with newly-conscious amnesiacs is exceptionally glitchy. There are a couple small patches of sky that seem to just be missing. And out at sea? There's way more of them out there.

If you're a strong swimmer, you might try swimming out toward the horizon. There's only so far you can go, though. After about half a mile, you hit some kind of resistance and blip back onto the beach. Watch the sea long enough, and you might see some boats making the same mistake — although they just end up closer to shore rather than beached, fortunately for them. Boats are expensive, and the barrier, whatever it is, seems to be doing its best not to damage them.

(Jaws Theme)
Walking up the beach towards the source of the music, you start to feel a little bit watched. Turn, and there's no one there. Just a quaint thatch-roofed vending machine with a strange cat face on the plate. Innocuous, though, and certainly nothing to worry about. So you keep going.

Except then you feel it again. And if you manage to pause in time, you'll hear this shuffling sound, like wood dragging through sand. Turn again, and the vending machine is right behind you. Like, right behind you. There's no way it moved fast enough to close that distance, and yet.

There are some options here. You can run — but it'll catch up. You can try to fight it — but you'll just hurt your hand (or other appendage). You can try to reason with it — but it's unrelenting. What it wants, as you'll soon discover, is to yeet a small bottle of dark, thick liquid at your face. It's also very insistent that you drink it. If you don't, it'll just fling another one at you, and keep flinging them, until you're crushed to death by vials or drink one, whichever comes first.

Everyone gets this treatment. The vending machine is never in two places at once, but its ubiquity might make it seems as though it is. When one inevitably breaks down and drinks the Kool-aid, it tastes just awful, but at least it's over and done with now. Surely this will never come up again.

This sparks joy
If you follow the music for long enough, you'll find yourself in easily one of the busiest places on the Island. The marketplace that spreads out before you is known as the Boardwalk, a fact that's easy to discover from any of the friendly locals. For most of you, these will be the first people you've encountered who didn't wash up on the beach alongside you. They're very fuzzy faces, too. The Animalians, a menagerie of anthropomorphic animals, almost all speak Common and seem pretty unfazed by the cluster of bewildered strangers. After all, new faces mean new customers!

There are a truly ridiculous number of things for sale on the Boardwalk. The predominant one is food, of course, and the smells hanging over the canvas tents and open-air stalls are positively mouth-watering. There are a wide variety of foods represented here. Maybe one or two of them will strike you as familiar, or trigger a memory? Pretty much all of them are delicious, though, so there's nothing to lose by digging in. Other goods include clothing, weaponry, art, and jewelry in a variety of styles. If you're lucky, you might find a tent that sells beautiful locally-made instruments — a Bard's dream!

Lack of coinage won't be too much of a handicap here. Barter is welcome, and should you not have enough to barter with, most sellers are happy to trade goods for services. It's highly likely that a newcomer or two will be found up to their elbows in dishes by the end of the night, or doing similar odd jobs for vendors.

Still, no one gets through an excursion to the Boardwalk without being swept into at least one dance. It comes out of nowhere: an Animalian's paw or claw on your elbow, a gentle nudge at the small of your back, and you're swept toward the gazebo, the source of the music that's been swelling all day and into the evening. It's joyous and captivating, the Animalians' love of dance infectious. Even buzzkills might be tempted to softshoe just a little.

What's this? What's this?
The Island seems to be sprouting miscellanea. Extremely distinctive weaponry stuck up a tree, books half-buried in sand or earth, clothing neatly folded or possibly being worn by an animal, or Animalian . . . At some point, it just becomes chaos. There's a great deal to recover, or to steal if that's more your bag. On the other hand, you might choose to be helpful and match belongings with their owners. You never know: a found item might help someone find the memory that goes along with it.

Just west of the Boardwalk, there's something else that might be familiar. At the center of a saltwater lake, easy to get to by rowboat, is a miniature island and swim-up bar. Each place is adorned by a menu listing strange and deja vu-inducing items, from nanchos to decaf espresso paradox. Some are helpful. Some are harmful. Some are just weird? He'll make you anything on the menu, but nothing more. Strangely, should you be overcome by the urge to ask the chef for something special and unique, he will gravely extend one of his tentacles and place a single, smooth, heart-shaped stone in your palm. The squid does not speak Common, but you understand an IOU when you're delicately, slimily handed one.

There's so much to explore here that, by the end of the day when you stumble back to the cabanas and attempt to sort out where you're going to collapse for the night, you haven't covered more than a sliver of it. There's tomorrow and the days after for looking around more, for stumbling across more of your belongings (or other people's), for discovering ruins and murals and memories. No matter how much time you take to fuss over sleeping arrangements, everyone ends up more or less in the same place: an open-air cabana, with the breeze blowing over them through the night and into the morning.

Everyone dreams — peacefully — of the moon.

OOC
Welcome, everyone, to the first Island log, our Prelude! While we will not be taking RNG requests during this log, we encourage you to stretch out, explore the space, and get your sea island legs. For questions pertaining to this log, go here. For general questions, head to the FAQ. For more places to explore in this first log, check out the Setting and NPC pages.

NAVIGATION



code bases by tricklet
ribticklers: (095)

[personal profile] ribticklers 2020-07-17 05:33 am (UTC)(link)
[Thankfully, Sans's eyes light up again when Papyrus points it out. He didn't know he could do that, but it doesn't feel at all like something strange, either. He tries to smooth it over, though he's still a little distracted.] Maybe my battery's low. I haven't had anything to eat since I got attacked by a vending machine.
spaghettimonster: (I DON'T WANT TO GO TO HOTLAND)

[personal profile] spaghettimonster 2020-07-17 04:14 pm (UTC)(link)
Oh my god, you too? That vending machine is a menace!!! [Somewhere, distantly, a small white dog feels itself being supplanted from its position as Papyrus' primary rival.]

You can't go not eating. Never mind that thing, there's a helpful squid down that way. [He gestures in the direction of the swim-to bar, then reconsiders.] Or maybe an octopus... Just, order off the menu, and it won't give you rocks.
ribticklers: (107)

[personal profile] ribticklers 2020-07-17 08:54 pm (UTC)(link)
[Rocks...? Well, Sans can just order off the squid/octopus menu.] If it had ten-tacles, it's a squid.
spaghettimonster: (A WORTHY PUZZLE)

and if it has rib-tacles, it's a skelepun

[personal profile] spaghettimonster 2020-07-18 05:25 am (UTC)(link)
Is that right? I'll... [He squints, picking up on some hint of a pause and emphasis like the previous puns.] ...remember that trick.
ribticklers: (095)

[personal profile] ribticklers 2020-07-18 06:03 am (UTC)(link)
[It would probably make sense for them to split up now--for Sans to go get some food and for Papyrus to try out meditating, or something. He feels some hesitance at the idea. Sans thinks again about the photograph. Papyrus can't remember anything either, but maybe he knew the other people in that photo once? Should Sans show him the picture? Maybe that would just be weird. It wouldn't be that hard to jump to the realization that Sans had approached Papyrus because of the photograph, and Sans isn't sure what Papyrus would think of that. It feels like it might matter what Papyrus would think of that. No, showing Papyrus the picture would be too risky.

Maybe Sans is thinking about all of this too hard. This is why he'd never be able to manage meditating.]


So. You gonna go figure out how that meditation stuff you got works?
spaghettimonster: (YOU'RE BLUE NOW)

[personal profile] spaghettimonster 2020-07-18 03:52 pm (UTC)(link)
Yeah, I think I should. [The mysterious shopkeeper's words were curt, but impactful. And, unlike his forgotten memories, it's a curiosity he can very directly try to address.]

Who knows! Maybe... it will help with what I forgot! If I'm busy not thinking... That's plenty of room for remembering to sneak back in.
ribticklers: (029)

[personal profile] ribticklers 2020-07-18 05:45 pm (UTC)(link)
[Sans doesn't know why he feels so weird about splitting off. Well, he does want to keep an eye on Papyrus, considering the photograph, but this feels different and uncomfortable.

Welp, best to just ignore it.]


If that works, you'll have to let me know later. I might have to try out that whole not thinking thing, too.
spaghettimonster: (WHAT ARE YOU SAYING NOW?)

[personal profile] spaghettimonster 2020-07-18 06:36 pm (UTC)(link)
Okay, I will! And if you do... I'm sure you'll get the hang of it in no time!

[...Wait, was he being encouraging or insulting? The words slipped out before he even realized it. Papyrus emphasizes his smile, as if that'll steer the ambiguous comment back into clearer waters.]
ribticklers: (107)

[personal profile] ribticklers 2020-07-18 08:40 pm (UTC)(link)
I'd say I'd keep that in mind, but that's probably the opposite of what I'd have to do.

[Sans walks out of Papyrus's immediate line of sight and--hesitates, for a split second, before he vanishes. Teleporting is faster, both when you're trying to get somewhere and when you're trying to get away from weird, inexplicable feelings. Of course, with that hesitation, it's possible Papyrus had enough time to turn to see Sans just pop out of existence, but that isn't on Sans's mind.

Sans is definitely going to have to keep an eye on that other skeleton.]