imaginarymods: (island)
Imaginary Island Mods ([personal profile] imaginarymods) wrote in [community profile] imaginarylogs2020-07-12 05:21 pm

prelude {{ Log 01.



Island Prelude ; Log 01


Life's a beach—
You wake up on the beach.

Okay, scratch that: you wake up on a beach. Some beach, somewhere. You don't know where it is, much less why you're there. You can feel the warm sun and a light breeze on your skin, along with the insidious prickle of sand worming its way into your fantasy Nikes. You have no memory of being here — but then again, you might not have any memory of being anywhere else.

At least you're not alone. There are other people scattered along this beach, toes trailing in the surf as they brush sand out of their shirts or shake seaweed from their weapons. Each and every one of them has an unremovable bracer locked around their wrist. Maybe you should get up. Lend a helping hand, or ask for one. Maybe somebody else knows more about the situation than you do. Maybe somebody else knows where that music is coming from. Is there a beach party going on?

—& then you d̵̡̪̻̿̽͒i̸̟͓͍͌̾͐ë̸͖͇̪́̔͊.
There's only so far you get before noticing that something's wrong, though. Even if you've got no memories but your name, something in you knows that trees aren't supposed to look like that. They're not supposed to be so . . . low-res. Right?

But these trees, not to put too fine a point on it, kind of suck. Some of them, anyway. Every few trees has one patch that flickers in and out of existence like an old neon sign. Every couple rocks seems to have spasmed and frozen up in one large pixel blob. If you touch these glitched spaces, nothing happens to you, but it certainly doesn't feel right. It doesn't feel like you're touching anything at all.

Looking back to the space you woke up, you might notice a pattern. The section of beach strewn with newly-conscious amnesiacs is exceptionally glitchy. There are a couple small patches of sky that seem to just be missing. And out at sea? There's way more of them out there.

If you're a strong swimmer, you might try swimming out toward the horizon. There's only so far you can go, though. After about half a mile, you hit some kind of resistance and blip back onto the beach. Watch the sea long enough, and you might see some boats making the same mistake — although they just end up closer to shore rather than beached, fortunately for them. Boats are expensive, and the barrier, whatever it is, seems to be doing its best not to damage them.

(Jaws Theme)
Walking up the beach towards the source of the music, you start to feel a little bit watched. Turn, and there's no one there. Just a quaint thatch-roofed vending machine with a strange cat face on the plate. Innocuous, though, and certainly nothing to worry about. So you keep going.

Except then you feel it again. And if you manage to pause in time, you'll hear this shuffling sound, like wood dragging through sand. Turn again, and the vending machine is right behind you. Like, right behind you. There's no way it moved fast enough to close that distance, and yet.

There are some options here. You can run — but it'll catch up. You can try to fight it — but you'll just hurt your hand (or other appendage). You can try to reason with it — but it's unrelenting. What it wants, as you'll soon discover, is to yeet a small bottle of dark, thick liquid at your face. It's also very insistent that you drink it. If you don't, it'll just fling another one at you, and keep flinging them, until you're crushed to death by vials or drink one, whichever comes first.

Everyone gets this treatment. The vending machine is never in two places at once, but its ubiquity might make it seems as though it is. When one inevitably breaks down and drinks the Kool-aid, it tastes just awful, but at least it's over and done with now. Surely this will never come up again.

This sparks joy
If you follow the music for long enough, you'll find yourself in easily one of the busiest places on the Island. The marketplace that spreads out before you is known as the Boardwalk, a fact that's easy to discover from any of the friendly locals. For most of you, these will be the first people you've encountered who didn't wash up on the beach alongside you. They're very fuzzy faces, too. The Animalians, a menagerie of anthropomorphic animals, almost all speak Common and seem pretty unfazed by the cluster of bewildered strangers. After all, new faces mean new customers!

There are a truly ridiculous number of things for sale on the Boardwalk. The predominant one is food, of course, and the smells hanging over the canvas tents and open-air stalls are positively mouth-watering. There are a wide variety of foods represented here. Maybe one or two of them will strike you as familiar, or trigger a memory? Pretty much all of them are delicious, though, so there's nothing to lose by digging in. Other goods include clothing, weaponry, art, and jewelry in a variety of styles. If you're lucky, you might find a tent that sells beautiful locally-made instruments — a Bard's dream!

Lack of coinage won't be too much of a handicap here. Barter is welcome, and should you not have enough to barter with, most sellers are happy to trade goods for services. It's highly likely that a newcomer or two will be found up to their elbows in dishes by the end of the night, or doing similar odd jobs for vendors.

Still, no one gets through an excursion to the Boardwalk without being swept into at least one dance. It comes out of nowhere: an Animalian's paw or claw on your elbow, a gentle nudge at the small of your back, and you're swept toward the gazebo, the source of the music that's been swelling all day and into the evening. It's joyous and captivating, the Animalians' love of dance infectious. Even buzzkills might be tempted to softshoe just a little.

What's this? What's this?
The Island seems to be sprouting miscellanea. Extremely distinctive weaponry stuck up a tree, books half-buried in sand or earth, clothing neatly folded or possibly being worn by an animal, or Animalian . . . At some point, it just becomes chaos. There's a great deal to recover, or to steal if that's more your bag. On the other hand, you might choose to be helpful and match belongings with their owners. You never know: a found item might help someone find the memory that goes along with it.

Just west of the Boardwalk, there's something else that might be familiar. At the center of a saltwater lake, easy to get to by rowboat, is a miniature island and swim-up bar. Each place is adorned by a menu listing strange and deja vu-inducing items, from nanchos to decaf espresso paradox. Some are helpful. Some are harmful. Some are just weird? He'll make you anything on the menu, but nothing more. Strangely, should you be overcome by the urge to ask the chef for something special and unique, he will gravely extend one of his tentacles and place a single, smooth, heart-shaped stone in your palm. The squid does not speak Common, but you understand an IOU when you're delicately, slimily handed one.

There's so much to explore here that, by the end of the day when you stumble back to the cabanas and attempt to sort out where you're going to collapse for the night, you haven't covered more than a sliver of it. There's tomorrow and the days after for looking around more, for stumbling across more of your belongings (or other people's), for discovering ruins and murals and memories. No matter how much time you take to fuss over sleeping arrangements, everyone ends up more or less in the same place: an open-air cabana, with the breeze blowing over them through the night and into the morning.

Everyone dreams — peacefully — of the moon.

OOC
Welcome, everyone, to the first Island log, our Prelude! While we will not be taking RNG requests during this log, we encourage you to stretch out, explore the space, and get your sea island legs. For questions pertaining to this log, go here. For general questions, head to the FAQ. For more places to explore in this first log, check out the Setting and NPC pages.

NAVIGATION



code bases by tricklet
myliteratureclub: Not for free use (Forget-me-not)

[personal profile] myliteratureclub 2020-07-19 05:16 am (UTC)(link)
Okay! I know a guy!

[ And by a guy she means a vending machine. Monika takes Mira down the broadwalk until they finally manage to track the thing down. Once she manages to shake it down, she hands Mira one of the unfortunate looking Sayori Pops. ]

Trust me- these are really good.

[ Even if it's weird to eat her friend's face... ]
philoxenia: (half awake and)

[personal profile] philoxenia 2020-07-19 05:17 am (UTC)(link)
[ Oh.... ]

Are these-- um, supposed to be Sayori?

[ She isn't doubting Monika!! It's just... okay, more than a little weird. ]
myliteratureclub: Not for free use (Enough.)

[personal profile] myliteratureclub 2020-07-24 01:43 am (UTC)(link)
I think so... they seem to really like her here. She's like a celebrity. But she doesn't remember anything...

[ Monika sulks a little at that before taking a bite of the popsicle. ]

I can't decide if it's good or bad... it's nice she can forget all the pain she went through. But... she also came so far from then. I really thought she was going to be okay. But it doesn't seem okay to drag it back out again.

[ She's learning... ]
philoxenia: (ain't it fun? you can't count)

[personal profile] philoxenia 2020-07-24 02:01 am (UTC)(link)
[ At that, she falls quiet. It's a complicated situation, to be sure... ]

Monika... [ She moves a little closer to her, a gentle touch to remind her that she's not alone. ] I don't think I have the right answer here... if there's a right answer. But you know Sayori.

[ Honestly, what Monika told her back then still kind of makes her head hurt if she thinks about it too much, but she knows that. Knows that Monika really does care, about Sayori and the other girls. And she does agree, too. It seems cruel to force Sayori to remember that, even if it must be terrible to keep that from her. ]

... But I also know it must be hard, to know things she doesn't. Really complicated things.
myliteratureclub: Not for free use (Fucking MC...)

[personal profile] myliteratureclub 2020-07-25 02:02 am (UTC)(link)
[ Monika gives her a weak smile and nods in response. ]

Thanks, Mira... I think... it might be better if I don't tell her for now.

[ She lets out a breath she didn't realize she was holding and sinks a bit on the bench. Right... she can't over think this. She glances up at her again. ]

I don't like hiding things from her. Especially after what happened before, and how she found out. But... at least I'm not alone this time?
philoxenia: (ain't it good to be on your own?)

[personal profile] philoxenia 2020-07-25 02:11 am (UTC)(link)
[ Oh, Monika... It's strange to be this affectionate with someone, but she gathers Monika into her arms--well, as well as she can holding the popsicle--and gives her a little squeeze. ]

No, you're not alone. I promise you that. Even if things seem really hard... [ She pauses. ] Especially if things seem really hard, I'll be here.

[ Just like after Thay... Monika had been there for her. She's been there for Mira more times than she can count. It's not that she feels like she needs to make it up to Monika; it's just... she wants to be near her, help her carry those burdens. ]
myliteratureclub: Not for free use (Hee Hee)

[personal profile] myliteratureclub 2020-07-28 01:50 am (UTC)(link)
[ Her head rests against Mira's shoulder, and she sighs lightly into it. She can feel the blush starting to form on her face too, but she does her best to ignore it. It's almost funny how she still feels a little shy around Mira. ]

Thank you... I'm so glad. I'll do my best to support you too, okay?
philoxenia: (ain't it good to be on your own)

[personal profile] philoxenia 2020-08-04 03:50 am (UTC)(link)
[ Oh... that's really nice. Mira can feel her own cheeks warm over, and she lets out a quiet sound. It's content and soft, barely there, but she's just...

Happy. Very, very happy. It feels like it'll bubble up out of her, and she nods. ]


Thank you, Monika. We'll make sure we don't have to go through anything alone... Never again. Won't we?