imaginarymods: (island)
Imaginary Island Mods ([personal profile] imaginarymods) wrote in [community profile] imaginarylogs2020-07-12 05:21 pm

prelude {{ Log 01.



Island Prelude ; Log 01


Life's a beach—
You wake up on the beach.

Okay, scratch that: you wake up on a beach. Some beach, somewhere. You don't know where it is, much less why you're there. You can feel the warm sun and a light breeze on your skin, along with the insidious prickle of sand worming its way into your fantasy Nikes. You have no memory of being here — but then again, you might not have any memory of being anywhere else.

At least you're not alone. There are other people scattered along this beach, toes trailing in the surf as they brush sand out of their shirts or shake seaweed from their weapons. Each and every one of them has an unremovable bracer locked around their wrist. Maybe you should get up. Lend a helping hand, or ask for one. Maybe somebody else knows more about the situation than you do. Maybe somebody else knows where that music is coming from. Is there a beach party going on?

—& then you d̵̡̪̻̿̽͒i̸̟͓͍͌̾͐ë̸͖͇̪́̔͊.
There's only so far you get before noticing that something's wrong, though. Even if you've got no memories but your name, something in you knows that trees aren't supposed to look like that. They're not supposed to be so . . . low-res. Right?

But these trees, not to put too fine a point on it, kind of suck. Some of them, anyway. Every few trees has one patch that flickers in and out of existence like an old neon sign. Every couple rocks seems to have spasmed and frozen up in one large pixel blob. If you touch these glitched spaces, nothing happens to you, but it certainly doesn't feel right. It doesn't feel like you're touching anything at all.

Looking back to the space you woke up, you might notice a pattern. The section of beach strewn with newly-conscious amnesiacs is exceptionally glitchy. There are a couple small patches of sky that seem to just be missing. And out at sea? There's way more of them out there.

If you're a strong swimmer, you might try swimming out toward the horizon. There's only so far you can go, though. After about half a mile, you hit some kind of resistance and blip back onto the beach. Watch the sea long enough, and you might see some boats making the same mistake — although they just end up closer to shore rather than beached, fortunately for them. Boats are expensive, and the barrier, whatever it is, seems to be doing its best not to damage them.

(Jaws Theme)
Walking up the beach towards the source of the music, you start to feel a little bit watched. Turn, and there's no one there. Just a quaint thatch-roofed vending machine with a strange cat face on the plate. Innocuous, though, and certainly nothing to worry about. So you keep going.

Except then you feel it again. And if you manage to pause in time, you'll hear this shuffling sound, like wood dragging through sand. Turn again, and the vending machine is right behind you. Like, right behind you. There's no way it moved fast enough to close that distance, and yet.

There are some options here. You can run — but it'll catch up. You can try to fight it — but you'll just hurt your hand (or other appendage). You can try to reason with it — but it's unrelenting. What it wants, as you'll soon discover, is to yeet a small bottle of dark, thick liquid at your face. It's also very insistent that you drink it. If you don't, it'll just fling another one at you, and keep flinging them, until you're crushed to death by vials or drink one, whichever comes first.

Everyone gets this treatment. The vending machine is never in two places at once, but its ubiquity might make it seems as though it is. When one inevitably breaks down and drinks the Kool-aid, it tastes just awful, but at least it's over and done with now. Surely this will never come up again.

This sparks joy
If you follow the music for long enough, you'll find yourself in easily one of the busiest places on the Island. The marketplace that spreads out before you is known as the Boardwalk, a fact that's easy to discover from any of the friendly locals. For most of you, these will be the first people you've encountered who didn't wash up on the beach alongside you. They're very fuzzy faces, too. The Animalians, a menagerie of anthropomorphic animals, almost all speak Common and seem pretty unfazed by the cluster of bewildered strangers. After all, new faces mean new customers!

There are a truly ridiculous number of things for sale on the Boardwalk. The predominant one is food, of course, and the smells hanging over the canvas tents and open-air stalls are positively mouth-watering. There are a wide variety of foods represented here. Maybe one or two of them will strike you as familiar, or trigger a memory? Pretty much all of them are delicious, though, so there's nothing to lose by digging in. Other goods include clothing, weaponry, art, and jewelry in a variety of styles. If you're lucky, you might find a tent that sells beautiful locally-made instruments — a Bard's dream!

Lack of coinage won't be too much of a handicap here. Barter is welcome, and should you not have enough to barter with, most sellers are happy to trade goods for services. It's highly likely that a newcomer or two will be found up to their elbows in dishes by the end of the night, or doing similar odd jobs for vendors.

Still, no one gets through an excursion to the Boardwalk without being swept into at least one dance. It comes out of nowhere: an Animalian's paw or claw on your elbow, a gentle nudge at the small of your back, and you're swept toward the gazebo, the source of the music that's been swelling all day and into the evening. It's joyous and captivating, the Animalians' love of dance infectious. Even buzzkills might be tempted to softshoe just a little.

What's this? What's this?
The Island seems to be sprouting miscellanea. Extremely distinctive weaponry stuck up a tree, books half-buried in sand or earth, clothing neatly folded or possibly being worn by an animal, or Animalian . . . At some point, it just becomes chaos. There's a great deal to recover, or to steal if that's more your bag. On the other hand, you might choose to be helpful and match belongings with their owners. You never know: a found item might help someone find the memory that goes along with it.

Just west of the Boardwalk, there's something else that might be familiar. At the center of a saltwater lake, easy to get to by rowboat, is a miniature island and swim-up bar. Each place is adorned by a menu listing strange and deja vu-inducing items, from nanchos to decaf espresso paradox. Some are helpful. Some are harmful. Some are just weird? He'll make you anything on the menu, but nothing more. Strangely, should you be overcome by the urge to ask the chef for something special and unique, he will gravely extend one of his tentacles and place a single, smooth, heart-shaped stone in your palm. The squid does not speak Common, but you understand an IOU when you're delicately, slimily handed one.

There's so much to explore here that, by the end of the day when you stumble back to the cabanas and attempt to sort out where you're going to collapse for the night, you haven't covered more than a sliver of it. There's tomorrow and the days after for looking around more, for stumbling across more of your belongings (or other people's), for discovering ruins and murals and memories. No matter how much time you take to fuss over sleeping arrangements, everyone ends up more or less in the same place: an open-air cabana, with the breeze blowing over them through the night and into the morning.

Everyone dreams — peacefully — of the moon.

OOC
Welcome, everyone, to the first Island log, our Prelude! While we will not be taking RNG requests during this log, we encourage you to stretch out, explore the space, and get your sea island legs. For questions pertaining to this log, go here. For general questions, head to the FAQ. For more places to explore in this first log, check out the Setting and NPC pages.

NAVIGATION



code bases by tricklet
aceso: (038)

[personal profile] aceso 2020-07-13 03:48 pm (UTC)(link)
What day... [ She pauses, thinks, and the answer is immediate. ] Well, it's the day after Candlenights. Or, at least, that's the last night I remember before waking up here.

[ It was only yesterday that she held a warm mug of cocoa in her hands as she and others contemplated this story about an evil Santa Claus they were hearing be told. ]
ribticklers: (046)

[personal profile] ribticklers 2020-07-13 04:34 pm (UTC)(link)
[Candlenights? Sans can't even say he's searching his memory, there's so little of it there right now. Either way, it doesn't ring a bell.]

Sorry, I'm a bit of a bonehead. [WINK.] What's Candlenights>
aceso: (040)

[personal profile] aceso 2020-07-13 05:51 pm (UTC)(link)
[ She gets it. She gets it and she's giving him a Look. But at least she'll go on to explain. ]

Well, from what I saw, it's a holiday where you decorate a tree with ornaments and exchange gifts. It's similar to something I celebrated back home. It was cold there too... so we're a long ways from there.
ribticklers: (025)

[personal profile] ribticklers 2020-07-13 11:22 pm (UTC)(link)
[Oh, like Giftmas. Well, he can remember that. Then it's autobiographical memory that's the problem, right?]

Remembering a holiday's good. Gives you a day a bunch of people are likely to know. If we find anybody who lives here, you should double check the day with 'em.
aceso: (011)

[personal profile] aceso 2020-07-14 12:06 am (UTC)(link)
Good idea! Since there's music playing, I feel like there has to be people somewhere.
ribticklers: (029)

[personal profile] ribticklers 2020-07-14 01:03 am (UTC)(link)
Or maybe this place is haunted. [Sans doesn't actually think that's true.]
aceso: (008)

[personal profile] aceso 2020-07-14 05:07 pm (UTC)(link)
[ Her expression says she doesn't think that's true either. ]

If it was, I'd say these ghosts know how to party. That's a good beat they have going on.
ribticklers: (003)

[personal profile] ribticklers 2020-07-14 05:39 pm (UTC)(link)
Bet a ghost party's got some out of this world food. [JOKES.]
aceso: (029)

[personal profile] aceso 2020-07-14 10:28 pm (UTC)(link)
[ Even without memories, he's still got those jokes. Yikes. Christine just shakes her head and smiles. ]

Now I'm picturing what the food looks like going down if ghosts are see through.
ribticklers: (003)

[personal profile] ribticklers 2020-07-14 10:57 pm (UTC)(link)
[Sluggishly, since it'd be snails. Wait, no. Why did he even think of snails?]

It'd go right through ya, of course. [Can't stop won't stop.]
aceso: (032)

[personal profile] aceso 2020-07-15 12:13 am (UTC)(link)
Then let's hope they're living people and not ghosts, huh? I don't think I could survive on ghost food.
ribticklers: (066)

[personal profile] ribticklers 2020-07-15 12:31 am (UTC)(link)
I dunno, I think I might manage. [Actually, Sans is pretty sure human food is annoying...? He's not sure why he thinks that, though.] But hey, let's give it a shot anyway.
aceso: (019)

[personal profile] aceso 2020-07-15 04:10 am (UTC)(link)
Sure.

[ Time to head that way. Better to know the cause than to just speculate on it, right? ]
ribticklers: (002)

[personal profile] ribticklers 2020-07-15 04:17 am (UTC)(link)
[And they're off! Sans is trying to make a mental map of this place as he walks, though it's woefully incomplete for now. He's watching Christine, too--it's still possible she knows more about what's going on than she says. Once they actually get to the source of the music, though, Sans will concede:] Guess it's not ghosts. [But not humans, either. Sans isn't sure why he sort of expected to see humans.]
aceso: (081)

[personal profile] aceso 2020-07-15 04:23 am (UTC)(link)
[ Once they're close enough to see the island's residents, Christine just stops and stares. This isn't completely foreign to her, but it's still out of the ordinary. ]

Guess not. I wonder if they know anything about how we got here. It seems like they don't even know that we're all here. Or maybe they do and just don't care?
ribticklers: (019)

[personal profile] ribticklers 2020-07-15 04:26 am (UTC)(link)
At least whoever dumped us here put us on an inhabited island. [Sans is pretty sure people who just arrived wouldn't have the chance to set up all this infrastructure. Of course, they could also be the ones responsible for it.] Or maybe these guys're celebrating a successful mass kidnapping.

[That's probably not what's happening right now.]
aceso: (023)

[personal profile] aceso 2020-07-15 04:20 pm (UTC)(link)
Oh, great.

[ She doesn't sound pleased at the prospect, but suddenly they're spotted and a tiger on hind legs wraps an arm (leg, maybe?) around Christine's waist, pulling her towards the dance floor. ]

Oh, no, no, no. I can't. I have things to do. I—

[ Too late. The tiger is making her do the tango. ]
ribticklers: (095)

1/2

[personal profile] ribticklers 2020-07-16 12:09 am (UTC)(link)
[Heh. Sans Watches from the sidelines.] Guess you're partyin' right n--
ribticklers: (110)

[personal profile] ribticklers 2020-07-16 12:11 am (UTC)(link)
[And then Sans gets grabbed by a flamingo. If Sans had memories, he'd have managed to duck away, but as it is, he just lets out a startled noise as he gets dragged onto the dance floor, too.

Well, this is embarrassing.]
aceso: (082)

[personal profile] aceso 2020-07-16 04:24 pm (UTC)(link)
[ Christine figures she can be polite because she doesn't know the lay of the land here, so to speak. She doesn't know if the tiger will try to eat her if she breaks away. It's really a complete unknown. So she keeps dancing and quickly spots Sans dragged into dancing as well.

A skeleton dancing with a flamingo sort of feels like a fever dream, but at least it's entertaining? ]


So, uh, you live here?

[ May as well try and get some info out of this guy, right? ]
ribticklers: (110)

[personal profile] ribticklers 2020-07-16 07:08 pm (UTC)(link)
[Getting information sure sounds like a good idea! Too bad Sans has no idea how to salsa dance. He's just kind of getting dragged around. Why is this happening.]
aceso: (052)

[personal profile] aceso 2020-07-16 09:36 pm (UTC)(link)
[ Because it's punishment for all the puns.

Christine does her best to learn about the island, but the tiger is more interested in showing off his sick moves. He doesn't, however, sound surprised that she's here. Visitors come all the time from Lyrabar!

Why does that name sound familiar? And remind her of pirates? ]
ribticklers: (046)

[personal profile] ribticklers 2020-07-17 01:42 am (UTC)(link)
[Sans is being used more as a dancing prop than a dancing partner right now. He can keep up, but he doesn't know any of the steps. He attempts to make conversation in between getting spun around and, at one point, actually picked up. Eventually, everyone swaps partners, and Sans finds himself tripping into Christine.]

Not sure if this counts as getting info.
aceso: (047)

[personal profile] aceso 2020-07-17 05:13 pm (UTC)(link)
[ Yikes. She doesn't want to picture what happens when a skeleton gets dropped, so luckily the flamingo puts him back down and he ends up as her dance partner instead. And yeah, this is all kinds of weird. First she was holding onto a large, furry paw, now an actual skeletal hand. If she wasn't a nurse with a strong stomach, this might gross her out. ]

Yeah, not really. I think it only works in the movies.

[ Thankfully the song winds down and Christine recognizes their chance to escape. ]

We can try to bow out in between songs.
ribticklers: (102)

[personal profile] ribticklers 2020-07-17 08:57 pm (UTC)(link)
Sounds like a good idea to me. [Sans is not sure he can handle being a prop again.] Think I heard something about a dance competition, so we should probably stay away from this place whenever that happens.

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