Imaginary Island Mods (
imaginarymods) wrote in
imaginarylogs2020-07-12 05:21 pm
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Entry tags:
- ace attorney: phoenix wright,
- ddlc: monika,
- ddlc: natsuki,
- ddlc: sayori,
- digimon: erika mishima,
- final destination: alex browning,
- final destination: clear rivers,
- golden kamuy: hyakunosuke ogata,
- homestuck: terezi pyrope,
- idolm@ster: nana abe,
- jjba: guido mista,
- original: christine delacroix,
- original: mira delacroix,
- overwatch: jesse mccree,
- persona: shinjiro aragaki,
- power rangers: tommy oliver,
- prelude,
- red vs blue: agent washington,
- red vs blue: leonard church,
- steven universe: rose quartz,
- story log,
- the good place: michael,
- umineko: lion ushiromiya,
- umineko: willard h wright,
- undertale: papyrus,
- undertale: sans,
- wktd: venus
prelude {{ Log 01.

Island Prelude ; Log 01
Life's a beach—
You wake up on the beach.
Okay, scratch that: you wake up on a beach. Some beach, somewhere. You don't know where it is, much less why you're there. You can feel the warm sun and a light breeze on your skin, along with the insidious prickle of sand worming its way into your fantasy Nikes. You have no memory of being here — but then again, you might not have any memory of being anywhere else.
At least you're not alone. There are other people scattered along this beach, toes trailing in the surf as they brush sand out of their shirts or shake seaweed from their weapons. Each and every one of them has an unremovable bracer locked around their wrist. Maybe you should get up. Lend a helping hand, or ask for one. Maybe somebody else knows more about the situation than you do. Maybe somebody else knows where that music is coming from. Is there a beach party going on?
—& then you d̵̡̪̻̿̽͒i̸̟͓͍͌̾͐ë̸͖͇̪́̔͊.
There's only so far you get before noticing that something's wrong, though. Even if you've got no memories but your name, something in you knows that trees aren't supposed to look like that. They're not supposed to be so . . . low-res. Right?
But these trees, not to put too fine a point on it, kind of suck. Some of them, anyway. Every few trees has one patch that flickers in and out of existence like an old neon sign. Every couple rocks seems to have spasmed and frozen up in one large pixel blob. If you touch these glitched spaces, nothing happens to you, but it certainly doesn't feel right. It doesn't feel like you're touching anything at all.
Looking back to the space you woke up, you might notice a pattern. The section of beach strewn with newly-conscious amnesiacs is exceptionally glitchy. There are a couple small patches of sky that seem to just be missing. And out at sea? There's way more of them out there.
If you're a strong swimmer, you might try swimming out toward the horizon. There's only so far you can go, though. After about half a mile, you hit some kind of resistance and blip back onto the beach. Watch the sea long enough, and you might see some boats making the same mistake — although they just end up closer to shore rather than beached, fortunately for them. Boats are expensive, and the barrier, whatever it is, seems to be doing its best not to damage them.
(Jaws Theme)
Walking up the beach towards the source of the music, you start to feel a little bit watched. Turn, and there's no one there. Just a quaint thatch-roofed vending machine with a strange cat face on the plate. Innocuous, though, and certainly nothing to worry about. So you keep going.
Except then you feel it again. And if you manage to pause in time, you'll hear this shuffling sound, like wood dragging through sand. Turn again, and the vending machine is right behind you. Like, right behind you. There's no way it moved fast enough to close that distance, and yet.
There are some options here. You can run — but it'll catch up. You can try to fight it — but you'll just hurt your hand (or other appendage). You can try to reason with it — but it's unrelenting. What it wants, as you'll soon discover, is to yeet a small bottle of dark, thick liquid at your face. It's also very insistent that you drink it. If you don't, it'll just fling another one at you, and keep flinging them, until you're crushed to death by vials or drink one, whichever comes first.
Everyone gets this treatment. The vending machine is never in two places at once, but its ubiquity might make it seems as though it is. When one inevitably breaks down and drinks the Kool-aid, it tastes just awful, but at least it's over and done with now. Surely this will never come up again.
This sparks joy
If you follow the music for long enough, you'll find yourself in easily one of the busiest places on the Island. The marketplace that spreads out before you is known as the Boardwalk, a fact that's easy to discover from any of the friendly locals. For most of you, these will be the first people you've encountered who didn't wash up on the beach alongside you. They're very fuzzy faces, too. The Animalians, a menagerie of anthropomorphic animals, almost all speak Common and seem pretty unfazed by the cluster of bewildered strangers. After all, new faces mean new customers!There are a truly ridiculous number of things for sale on the Boardwalk. The predominant one is food, of course, and the smells hanging over the canvas tents and open-air stalls are positively mouth-watering. There are a wide variety of foods represented here. Maybe one or two of them will strike you as familiar, or trigger a memory? Pretty much all of them are delicious, though, so there's nothing to lose by digging in. Other goods include clothing, weaponry, art, and jewelry in a variety of styles. If you're lucky, you might find a tent that sells beautiful locally-made instruments — a Bard's dream!
Lack of coinage won't be too much of a handicap here. Barter is welcome, and should you not have enough to barter with, most sellers are happy to trade goods for services. It's highly likely that a newcomer or two will be found up to their elbows in dishes by the end of the night, or doing similar odd jobs for vendors.
Still, no one gets through an excursion to the Boardwalk without being swept into at least one dance. It comes out of nowhere: an Animalian's paw or claw on your elbow, a gentle nudge at the small of your back, and you're swept toward the gazebo, the source of the music that's been swelling all day and into the evening. It's joyous and captivating, the Animalians' love of dance infectious. Even buzzkills might be tempted to softshoe just a little.
What's this? What's this?
The Island seems to be sprouting miscellanea. Extremely distinctive weaponry stuck up a tree, books half-buried in sand or earth, clothing neatly folded or possibly being worn by an animal, or Animalian . . . At some point, it just becomes chaos. There's a great deal to recover, or to steal if that's more your bag. On the other hand, you might choose to be helpful and match belongings with their owners. You never know: a found item might help someone find the memory that goes along with it.Just west of the Boardwalk, there's something else that might be familiar. At the center of a saltwater lake, easy to get to by rowboat, is a miniature island and swim-up bar. Each place is adorned by a menu listing strange and deja vu-inducing items, from nanchos to decaf espresso paradox. Some are helpful. Some are harmful. Some are just weird? He'll make you anything on the menu, but nothing more. Strangely, should you be overcome by the urge to ask the chef for something special and unique, he will gravely extend one of his tentacles and place a single, smooth, heart-shaped stone in your palm. The squid does not speak Common, but you understand an IOU when you're delicately, slimily handed one.
There's so much to explore here that, by the end of the day when you stumble back to the cabanas and attempt to sort out where you're going to collapse for the night, you haven't covered more than a sliver of it. There's tomorrow and the days after for looking around more, for stumbling across more of your belongings (or other people's), for discovering ruins and murals and memories. No matter how much time you take to fuss over sleeping arrangements, everyone ends up more or less in the same place: an open-air cabana, with the breeze blowing over them through the night and into the morning.
Everyone dreams — peacefully — of the moon.
OOC
Welcome, everyone, to the first Island log, our Prelude! While we will not be taking RNG requests during this log, we encourage you to stretch out, explore the space, and get yourseaisland legs. For questions pertaining to this log, go here. For general questions, head to the FAQ. For more places to explore in this first log, check out the Setting and NPC pages.
II - leaning on the fourth wall is dangerous and summons skeletons
But with this latest pause in the monologue, he takes the chance to address the shopkeeper.]
Do you have any weapons... made out of bone? I'm looking for something sturdy! And cool-looking.
no subject
The skeleton is another thing altogether, and he just. Stares. For a while.]
...Wouldn't that be kind of like cannibalism? But without the eating? Just using...bones for--is that not weird for you?
no subject
[Papyrus trails off with the question, genuinely considering it. It's one that genuinely hasn't occurred to him, at least in the time since waking up on a glitchy beach. Would the Papyrus with memories of a previous life think it's weird? Should he?]
I think... It's a natural fit for a skeleton! It's bones, I'm bones... We have so much in common. An easy, natural respect. More fitting than anyone else using them.
[Maybe it's a little weird.]
no subject
And eventually he just gives a helpless little gesture.] I guess that makes sense... [He just kind of hates admitting it!!!]
no subject
Nyeh heh heh... Of course it does! But don't fear, you can use them too - as long as you buy your own. Bones are too cool to be exclusive.
[After all, if skeletons get to use bones due to being bones, then anybody with bones is entitled to them. He assumes that this guy, armored as he is, has bones in there somewhere... And one person - back when he woke up - suggested that moving skeletons might be the remains of dead humans. If humans lead to skeletons, and everyone else is shaped similarly, then it follows that everyone must have skeletons inside, right? It doesn't feel right, in that itchy way of things he suspects he doesn't remember, but it's hard to say for sure why. And if there's anybody without bones, well, maybe they can reserve the coolest bone weapons for the skeletons, but let everyone share in the rest.
The boar shopkeeper, for their part, is gathering up bone weapons for this latest customer's perusal. Equally loud, but no protests against the notion of paying for goods and services, so well worth the investment of a moment's time.]
no subject
[He still can't argue against it because bone weapons ARE kind of cool???] Thanks?
[This has at least distracted Church from arguing about what services he could perform to get much less bony weapons, which everyone in the area should be very thankful for.]
I'm not really like...opposed to getting some kind of actual job to actually pay for things, but I'm new here, just moved into the area, you could say, kinda want to get a feel for what the good and actual fuck is going on. Like. Do we even need weapons?
[Just because something inside him is reverberating with the answer of YES does not necessarily mean he's correct.]
no subject
Well, I woke up with armor...
[He gestures at his forearm, where the bracer is partially tucked under his glove but still mostly on display. Metal, hugging the bones just enough that it's not coming off any time soon.]
And there's a really aggressive vending machine roaming around... Pretty vialent...
And! Somewhere around here! I heard there's a "Coliseum"... For fighting in! So I'm sure weapons can't hurt.
[To have, that is. Causing hurt is about the whole point of weapons.]
no subject
But maybe I'm more made for metal. That feels right. No, no, not like a sword, like distance! Like a gun. Do you have guns? I'd like a gun. I think a gun would suit me. Or...or maybe a...bow, but a gun's better.
...
I have no idea what I'm good at.
no subject
It sounds to me... like you need to try a few out! Buy a weapon that feels right... Go practice some moves, see what works for you.... Because, you can tell, there'll be one that's right! And everyone will be impressed at your skills!
[Can Church feel the light of the projector against his face? Papyrus might be reading him right, but mostly he's reading his own reflection in that visor.]
no subject
Yeah!
There's gotta be like a practice range or something around here, right? I could just try out a bunch of things! Borrow them for a while. I don't have to buy them if I don't like them, I can totally do that!
no subject
Yeah!!! Hey, [he addresses the boar,] do you know a good place for that? Testing weapons... Shooting at distant targets... We won't be long!
[...But, well, Papyrus rolled an 8. Even with his +1 Cha, the boar doesn't look on board with this plan. "If you want test them, and return them if you're unhappy - and they're undamaged," the boar insists, "then trade something as collateral." So, like a normal sale.]
no subject
I'll come back another time. When I know better what the fuck is happening. Probably should figure that out first.
no subject
[Papyrus, for his part, starts pulling out a couple knickknacks he's accumulated in trades and purchases so far. He wants to arm up. Or at the very least accessorize, preferably with some cool bone-themed weaponry. Mostly because he itches with expectations of fighting and knowing how to, but not actually remembering how to do so. Waving a weapon around impressively could buy time to remember - or maybe even prove to be the techniques he's forgotten.]
Good luck knowing what the fuck is happening! Maybe we'll meet again.
[Such as later this very night, when Papyrus shows up at the cabana led by a little white dog.]