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Imaginary Island Mods ([personal profile] imaginarymods) wrote in [community profile] imaginarylogs2020-08-08 08:15 pm

extra mission log 1 : the island of dancing animals



EXTRA MISSION : LOG ONE


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"Being a detective in real life isn't like it is in stories. I can't solve this one alone."


A New Transmission.

[On the evening of August 8, the network finally cracks to life with one very frantic message.]

"Hello sirs! I finally got this thing working — or it started working, I'm not sure it was me — anyway, I'm — I'm Angus McDonald! I'm a detective. S-some of you know me, you worked together to help me solve a mystery and I — I need your help again.

Something's missing, um, in my head. Memories. I know I should know some things, but when I reach for them they're gone. There's a Relic on this island, I know that much, but I don't know where or what it is. I don't know where the Director is, or the Bureau, and I don't know where the Hunger is but I know — I know it's out there. It's close. It's coming.

If you can hear me, if you can help me, please come find me. I know we can figure this out, but being a detective in real life isn't like it is in stories. I can't solve this one alone."

The Island of Dancing Animals.


The island of Baisla has been hospitable to you Reclaimers for the past few weeks, its Animalian hosts eager to share knowledge, housing, food, and work with your seemingly-shipwrecked souls. The menagerie wastes no time introducing Reclaimers (and, for some reason, a few Lyrabar socialites and pirates) to their vibrant music, energetic dancing, enhanced technomancy, and magical connection with the runestone beasts of the southern ruins. Though there has been no sign of any member of the Bureau of Balance while you've been here (and no one to brief you on a mission, of course), a light appears in the form of some direction from one Angus McDonald.

The mysteries don't stop with you, either. As beautiful as this island is, there are certain... oddities.... such as the shimmering barrier that surrounds the water at all times, keeping everyone in. Or the Gilded Wall, rumored to hold back a terrible evil.... or the glitches that seem to keep cropping up. It seems every moment spent here is accompanied by a newer, fresh mystery. Some questions loom more than others, though: Will your investigations uncover the secrets behind this island and your — and Angus's — lost memories? Or will your search for the last Relic leave you marooned?


G-G-G-Glitching

By now you've noticed those strange glitch-like images all around you on the island; fruits that don't quite "load" correctly and instead display fruit-shaped static; otherwise-ordinary-looking but immaterial trees and lampposts with miscolored squares and rectangles pieced out of them; even natural stone walls that can't be climbed as they display nothing but what appears to be a warped, miscolored stone-texture; and so on.

The more adventurous Animalians have discovered that using different path actions can fix these glitches (or worsen them, depending). They don't have much other intel on them, but tampering with the glitches seen around the island may lead to some.... interesting outcomes... Success will certainly earn the gratitude of the Animalians, who would really like their island to not look like a heat-damaged VHS tape.


A Wall of Gold

Some of you may have encountered the consecrated Gilded Wall and its strange magic-dampening properties as you've gotten the lay of the land. It's a pretty noticeable landmark, both opulent and foreboding. The Animalians have discouraged you from getting too close, referring only vaguely to its necessity in keeping the residents of Baisla safe. Some of them don't seem to want to talk about it, in the sense that speaking of evil gives the evil power. Some of them, though, just don't understand the history well enough to explain it.

But there is someone on the island who understands the history, because he was there to see it: Elder Marinero, who the Animalians may eventually point you towards if you're particularly persistent in asking after the Gilded Wall. However, if you try to ask him about it in Common, you may be out of luck; he only speaks Animalian! Magic and old-fashioned studying will certainly be a boon in communications with this stubborn old bat. If the Elder is a bust, it's possible to get past the fussy Animalians to investigate the Gilded Wall yourself. Try to test your magic by the wall again, and you'll find that it's working now. Surely someone can figure out what's got the islanders so spooked about this great golden landmark.



A History in Ruins

On the other hand, maybe the Strange Ruins will have a hint on your current predicament. They're a wonderful experience for the academically-inclined, regardless of your interest (or lack thereof) in the Gilded Wall. Animalian archaeologists and tourists from Lyrabar are a common sight at the Strange Ruins, both groups often being guided by Professor Jerry or his assistant, Kipper. Prof. Jerry explains that these ruins are what Animalians have based their practice of magic on for all of recorded history; they're much older than even Elder Marinero! You can enjoy the sights with the tourists or lend a hand to the archaeologists--including Angus, whose sharp detective instincts have led him to the murals in these ruins. He doesn't know why, but these images call to him. He's certain they have something to do with his missing memory and the location of the Relic! Perhaps deciphering some of these images will help him solve this mystery. Or at least (re)teach you some pretty cool path actions!




Runestone Rubble

If you want old stuff that's less academic, check out the Coliseum. You can watch all kinds of cool fights here--or participate in them! Of note are the large, animal-like creatures made of glowing stone, which feature in many of the challenges. They say the eccentric magpie K.V. of K.V. Labs is the resident expert on these beasts, as well as the rest of the magitech on Baisla. It might be worth paying the lab a visit if you're curious about the nuts and bolts of it all--but if the Coliseum is your kind of place, you're probably more interested in punching than studying!

Thankfully, you're allowed to do that. Respected Baisla warriors and fearsome magitech beasts are happy to meet you in battle to test your mettle. You can fight your fellow Reclaimers here too, for fun and bragging rights. Victors are rewarded with a variety of prizes, though you never know what you're going to get. And the experience of battle is its own reward, paying dividends in keeping your mind and body sharp. Maybe you'll even learn something about the beasts or gain some loyal fans with your performance in the fights. There are three potential routes you can take: fighting your fellow Reclaimers for some clout, fighting the island's elite Animalian warriors for a variety of rewards, and the most difficult (but exciting) battles of all: taking on the magitech beasts and their handlers, something even most respected Baisla warriors fall short of accomplishing. The rules of the Coliseum are as follows:

    1.) Show respect and good sportsmanship.
    2.) Only those signed up may fight--no outside help once the battle has begun.
    3.) Nonlethal bouts only. A victor is declared once surrender or incapacitation occurs.



Island Hospitality.

Cafe Calamari

The Bureau of Balance is missing, which includes Bender! How will you ever get your magical grub on?

At Café Calamari, of course! For some reason, Chef Miso Fou is here smack dab in a saltwater lake in the middle of the island. His cute little swim-up tiki bar caters to the Reclaimers especially with a very familiar menu, as well as a few new courses and the exciting potential of new dishes, should you request them! The aesthetic really seems to vibe with the tourists that flock to it, though the food is not always to everyone's taste.


...But something's a bit strange there, or rather, someone. A goose named Ronaldo paces around the area trying to get the attention of newcomers and convince them of weirdo conspiracy theories about the lake under Miso Fou's bar!! He carries around crayon drawings of otherwise-normal-looking jellyfish with pictures projected in their domes, but most Animalians and tourists alike pay Ronaldo no mind. He's well-known for his... unorthodox ramblings. Could there really be something to his suspicions? The locals certainly don't think so!


Boardwalk Boogie

Looking for supplies, food, or perhaps even a job? Head down to the Brightway Boardwalk for just that! Night and day, the island's economic hub is always at least simmering with excitement, if not bubbling over! Especially with all these tourists and new folk around to entertain. Located just behind most of the seaside cabanas, the Brightway Boardwalk is more than just a bunch of studios, businesses, and fish markets; it also hosts the grounds for the seasonal Dance Competition.

The Boardwalk Boogie Band plays nearly every day at the Boardwalk Square, where one can usually find the island's mayor-of-sorts, a cow named Lola. A tall Astrologian in a starry cape, she makes a cutting figure... if not elusive. Lola might actually be a bit hard to get a hold of, what with a new Dance Competition coming up. If you manage to stop her, she'll simply urge you to join in; after all, non-locals have a place in the competition as well! Dance teams are limited to 3 people for out-of-island entries. You have plenty of time to practice before the big Boardwalk Boogie night, which starts at sunset and ends at sunrise. It seems like Boogie Night is all the island can talk about and studios are even offering free classes lately. Why not jump in and learn to dance?



...Unless you aren't interested, of course. That's just fine! The boardwalk connects to the harbor, where Captain Baxley and his mixed-bag crew pull in the island's share of fish every day. They seem a bit disoriented by being unable to sail out as far as they usually do, but the fishing fare near the shore is just as well. They'll certainly put you to work if you seem bored or they need the help! The fish market caters to early risers and the sea-side taverns cater to late sleepers. Here is where you'll find experts in a wider variety of paths, and even a few fox Vulpish who might be willing to train with a Reclaimer or two.


Scenic Spots

If you're still looking for more places to hit up, there's still quite the array of areas! Academics can refresh their path actions or read up on Baisla at the Roswell Center, a hospital up north that also hosts a pretty good library and all sorts of studies. Just to the west of the center is the scenic natural resort Las Cascadas, or the Cascades. Though most of this smaller island is simply a lush, naturally-organized paradise perfect for relaxing and hanging with platypuses, the highest areas of the Cascades also provide a vantage point where the curious can see the dark mist past the Gilded Wall.

For the more hunting-and-monster-fighting-oriented explorer, the Foggy Forest on the mainland is home to huntable animals and animal hybrids such as frog-squirrels and raccoon-crows. Once you deal with the glitches, the forest also bears the fruits the Animalians love so much; you might be able to strike a sweet deal if you offer them for trade! They will warn you, however, not to venture too far into the forest....

On the outer islands lay Miaoteo's Workshop, where Reclaimers in need of equipment can trade fish for weapons made right in front of them; Elder Marinero's house where Animalians gather for oral retellings of their history; and even an unclaimed island perfect for camping. Try to avoid that last island if you don't want trouble, though; the pirates lurking there don't seem as friendly as those on the mainland.

Check out more to explore on these areas in our Setting Information page!





Island Wilds.

The Crystal Lagoon


Surrounding the main island is the Crystal Lagoon, picturesque still waters full of gorgeous reefs that resemble crystal, which are teeming with docile wildlife like gentle sharks and jellyfish. The ecosystem here is bountiful and full of life -- ideal for the Reclaimer who wants to study, or just cool off and relax. The locals will shoo you off if they see you making too much of a splash, as they prefer these waters remain undisturbed!

It's curious, though. With so much algae and reef underwater, one would expect the waters to be more on the shallow side -- but if a Reclaimer chooses to dive down, they may discover that the waters run much deeper than they might expect. The water itself becomes darker, murkier, as they stray from the coral...

Curious indeed.


Deep Foggy Forest

No Animalian would dare wander here, as there are whispers of terrible creatures lurking within and other strange happenings... But if any Reclaimer should venture out here against their advice, they'll find a peculiar atmosphere, indeed. Despite being part of the Foggy Forest, there's a marked difference in the visuals alone. The foliage itself almost seems to be hostile: denser, more like a jungle, gnarled and threatening to trip you at every turn. The fog pervades, making it difficult to see more than five feet in front of you. Even some of the trees seem to be in decay.

The glitches, too, are more threatening in this place: black sap, glowing fruit, vines that clip through the ground and grab you, patches of quicksand that seize you the second you make a wrong step, insects much larger than you’d ever expect to see them, and so forth.



Worse than that, the further in you go, the more you may feel as though you're being watched -- every so often, you catch sight of something monstrous and grotesque in the corner of your eye -- but as soon as you move your head, it's gone. Strange, indistinguishable whispers fill your ears, just louder than the buzzing of insects, and well. Best to be alert. Most creatures you may encounter are not hostile, but the more time you spend here, the less the forest seems to tolerate you. Your luck may not last so long.

Tread lightly, Reclaimers.


Whispers in the Water

Speaking of peculiar happenings, there seems to be more strange happenings afoot. Or... aswim, rather. If a Reclaimer should be swimming around Miso Fou's Bar, the Crystal Lagoon, or the Cascades, they may find themselves hearing voices.

Some unfamiliar, some familiar -- some so familiar, actually, that Reclaimers may hear words they could have sworn they've either said themselves or heard another say to them -- giving them the strangest sense of deja vu.

The voices subside just as abruptly as they began, leaving the source difficult to identify.



A note from your Navigators.

Welcome, Reclaimers, to your first Extra Mission Log! Thank you for sticking with us! We hope you'll enjoy the plans we have for you in this mysterious adventure to find Lucretia and the missing Relic.

We have a couple of fun signups available here, including a special NPC interaction! These particular signups will be open until August 13th at 9PM EST. Regular NPC interactions can be found here!

For adventure rolls head over here and to order food from Miso Fou, head over here! Please direct any questions here!

Thanks for playing, and happy navigating!





NAVIGATION



code bases by tricklet
unrecovered: (...what?)

[personal profile] unrecovered 2020-08-17 08:25 pm (UTC)(link)
1. Boy, this sounds familiar. He's just gonna. leave. now.

2. Follow that jellyfish

Carefully, and at a distance far enough to not seem like a predator but close enough to keep tabs on it/not lose it, but nonetheless: follow that jellyfish.

3. Thanks, Legend Lore! That is helpful and also terrifying.
unrecovered: (...what?)

[personal profile] unrecovered 2020-08-18 04:17 am (UTC)(link)
Wash definitely remembers Lyrabar and these jellyfish. It's a little disconcerting to see so many memories - both his and others' - so openly displayed, but he can push past that easily enough. He might not get this opportunity again, so he's determined to make the most of it.

1. Is there anything particularly special about this specific part of the caverns? More to the point, is there any obvious reason Wash's jellyfish would've stopped here, or is this just the point where it hit 10,000 wiggles on its jellyfitbit and figured it was done for the day?

2. Wash is still a little worried about the fact that all of his memories post-Candlenights (i.e. Queen of Hearts memories) are foggy - is he able to find any jellyfish displaying those memories in more clarity? He's mostly just wondering if they were Actually Real.

3. Would he be able to find any jellyfish displaying memories from people in the Bureau that haven't been seen on the island? Lucretia, Leon, anyone like that? He's looking for information that might fill in the gaps on what they know about the island, or might offer a clue as to where the Bureau higher ups have disappeared to. It's a long shot, but it's worth taking.

4. Those bigger, more intelligent jellyfish: what are they displaying? Are they still keeping an eye on him? What happens if he picks one with an interesting memory (possibly in line with the above questions, or possibly just A Good Memory) and carefully approaches it? How do you do, fellow aquatic wildlife?
unrecovered: (Recovery One)

[personal profile] unrecovered 2020-08-19 12:35 am (UTC)(link)
3. For a few moments, Wash just...floats. Was...was that Davenport? Because that looked a whole lot like Davenport. Running towards the Hunger. That had just...eaten someone? Is this a memory from long ago, or did it just happen? Wash remembers the Hunger being right at their doorstep, hazy though those memories are - had they failed? Had the Hunger won? Hell, were those memories even real?

There are no answers to be found in this jellyfish, but...maybe there are others. Maybe there's another memory, another perspective, something that isn't just watching a friend and teammate run towards danger before cutting out like a found footage horror movie.

Are there any other jellyfish with Bureau or Hunger memories displaying currently, or is this jellyfish the only one with a Space Cthulu migraine?

4. Wash pauses in his approach when the jellyfish startles. That memory - is that coincidence, or is the jellyfish trying to communicate? After a moment, Wash raises one tentacle and slowly waves it in greeting. Uh, hi?
unrecovered: (Face: You've got to be kidding me)

[personal profile] unrecovered 2020-08-20 09:35 pm (UTC)(link)
3. Yes thank you jellyfish that is very helpful for his paranoia. He's just going to put that one aside until he has time to think about it, likely on dry land.

4. Called out by a jellyfish. What even is his life anymore.

Well, there are worse things.

After taking a few seconds to realize that it's close to impossible to nod while also being an octopus, Wash does what the jellyfish did and bobs up and down a bit. Yeah, he's with the weirdos.
unrecovered: (...what?)

[personal profile] unrecovered 2020-08-21 07:51 pm (UTC)(link)
Great! He's...found a friend. That's better than being stung, he guesses. The problem is, how the hell does he communicate when he can't project memories, or talk, or do magic as an octopus?

Well, there's always charades.

He's going to give this one more try and look to see if there's a jellyfish projecting any memories of the Hunger, or missing Bureau members, or weird glitchy stuff on the island - things he wants to know more about. If he manages to find one, he's going to get his jellyfriend's attention and gesture pointedly at the jellyfish projecting the memory. That! Show him more about that!

If he can't find any jellyfish projecting memories he wants to know more about, he's just going to hang out for a bit and see what happens. Maybe wave at his new friend, swim a loop or two, see if his jellyfriend speaks up a bit more.
unrecovered: (Face: Uh-huh)

[personal profile] unrecovered 2020-08-25 11:38 pm (UTC)(link)
So Carey and Killian are potentially alive, or at least they were at the time of the memory. Those circumstances don't look good, though, and there is fuck all Wash can do about it. Great.

It doesn't help that his jellyfriend doesn't really seem to get it. Evidently it's not good at specifics, but it seems to like hanging out.

So Wash will stay for a bit, swimming chill loops with his jellyfriend and keeping an eye out on the other jellyfish to see if anything interesting pops up. He should probably get going and share the information he has - is there a way to find his jellyfriend the next time he comes back? Is there anything unique or memorable about jellyfriend that will make it easier to spot in a crowd?
unrecovered: (Face: Uh-huh)

[personal profile] unrecovered 2020-08-28 07:16 am (UTC)(link)
He has absolutely no idea how to communicate "I'll be back, don't worry" when he can't use his words. He waves a tentacle at it - see you later - and then pauses. Wait. Hang on. He shifts a bit and uses that same tentacle to beckon to jellyfriend instead. Come with him!
unrecovered: (Face: Uh-huh)

[personal profile] unrecovered 2020-08-31 06:27 am (UTC)(link)
Wash matches his pace to jellyfriend's as best he can and points forwards with a tentacle. It shouldn't be far.

He's looking for a cave with a platform; once he finds one, he's going to gesture to jellyfriend - wait, stay here - and clamber up onto the rock and out of the water, and turning back into a human in the process. He sits up and waves at jellyfriend. Hey, buddy.

After all, jellyfriend wanted to know what he really was, right?
unrecovered: (Face: What in the actual fuck)

[personal profile] unrecovered 2020-09-03 05:32 am (UTC)(link)
Wash waits patiently for things to sink in for jellyfriend - if he can wait for Caboose, he can wait for his new buddy. Odd as it is to see himself waving back at him outside of the context of a mirror, it at least solidifies that yep, jellyfriend gets it.

And then it gives him that.

He watches, memorizing every detail he can, though his hands are pressed together in front of his face by the time the memories end. With anyone else, it might be a gesture of prayer; for him, it's concern, an attempt to put the puzzle pieces together even though he knows he's still missing a number of them and he's not going to get to see the picture on the box.

This is what's missing, isn't it. Nobody remembers what happened with the Hunger's approach or how they all got here, but Wash has the feeling he's seeing bits and pieces of it: Carey and Killian caught somewhere stiflingly hot; Davenport running towards danger; and now this, likely the prelude to what he'd seen of Davenport in the other jellyfish's dome. Lucretia...did something? Tried something? With her staff, with her hands...whatever she'd tried to do, it looked like it hadn't worked, or had completely gone wrong. She'd gone to the Voidfish, and two people had found her there - both Davenport's size, which ruled out a good amount of the Bureau. The one in the doorway was holding...something - a book? - and disagreeing with Lucretia about...something, and...and that's it.

That can't be it. There's still too many pieces missing - and God damn what he wouldn't give for audio - but with any luck, he can find more.

"Thanks. That was...helpful." It's as genuine as he can manage while still being a little scattered, and he follows it up with a thumbs up. He has no idea if jellyfriend can parse words, but it can't hurt to try, right?

"The one in the doorway - who is that? Can you show me?" He pauses - that might be too complicated if jellyfriend doesn't speak Common - then lifts his arm and taps his bracer. More of these people, please.
unrecovered: (Face: What in the actual fuck)

[personal profile] unrecovered 2020-09-11 10:02 pm (UTC)(link)
He's disappointed for a moment but doesn't show it - his poker face is good for that, at least. He waits, and watches it again, doing his best to take in any details that didn't sink in the first time. When the figure with the rectangle appears-

"Wait. Stop. That right there - who is that?"

He points to the door, to the figure - he has no idea if this is going to translate at all, but it's worth trying.
unrecovered: (Face: You're a kitty)

[personal profile] unrecovered 2020-09-21 08:30 pm (UTC)(link)
This is more information in an hour than Wash has gotten all day. He really needs to figure out what jellyfish eat and bring some for jellyfriend the next time he comes down here (because the way things are going, there will absolutely be a next time).

It's Angus. Angus confronted the Director when the Hunger arrived. And Angus is here on the island, even though Lucretia (presumably) is not. And that book title...he can't fill in the blanks himself, but he knows Angus can.

It would be an unbelievable coincidence, which is why Wash is pretty sure it isn't one.

The next step is to talk to Angus - to see what he knows and hopefully jog a few memories. Before that, though, he gives jellyfriend a genuine smile. "Thanks, buddy. That really helped. I need to go, but I'll come back and visit, okay?"