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extra mission log 1 : the island of dancing animals

EXTRA MISSION : LOG ONE
Mission Dossier | NPC Information | Setting Information | Questions
"Being a detective in real life isn't like it is in stories. I can't solve this one alone." |
A New Transmission.

Something's missing, um, in my head. Memories. I know I should know some things, but when I reach for them they're gone. There's a Relic on this island, I know that much, but I don't know where or what it is. I don't know where the Director is, or the Bureau, and I don't know where the Hunger is but I know — I know it's out there. It's close. It's coming.
If you can hear me, if you can help me, please come find me. I know we can figure this out, but being a detective in real life isn't like it is in stories. I can't solve this one alone."
The Island of Dancing Animals.

The island of Baisla has been hospitable to you Reclaimers for the past few weeks, its Animalian hosts eager to share knowledge, housing, food, and work with your seemingly-shipwrecked souls. The menagerie wastes no time introducing Reclaimers (and, for some reason, a few Lyrabar socialites and pirates) to their vibrant music, energetic dancing, enhanced technomancy, and magical connection with the runestone beasts of the southern ruins. Though there has been no sign of any member of the Bureau of Balance while you've been here (and no one to brief you on a mission, of course), a light appears in the form of some direction from one Angus McDonald.
The mysteries don't stop with you, either. As beautiful as this island is, there are certain... oddities.... such as the shimmering barrier that surrounds the water at all times, keeping everyone in. Or the Gilded Wall, rumored to hold back a terrible evil.... or the glitches that seem to keep cropping up. It seems every moment spent here is accompanied by a newer, fresh mystery. Some questions loom more than others, though: Will your investigations uncover the secrets behind this island and your — and Angus's — lost memories? Or will your search for the last Relic leave you marooned?
G-G-G-Glitching
By now you've noticed those strange glitch-like images all around you on the island; fruits that don't quite "load" correctly and instead display fruit-shaped static; otherwise-ordinary-looking but immaterial trees and lampposts with miscolored squares and rectangles pieced out of them; even natural stone walls that can't be climbed as they display nothing but what appears to be a warped, miscolored stone-texture; and so on.
The more adventurous Animalians have discovered that using different path actions can fix these glitches (or worsen them, depending). They don't have much other intel on them, but tampering with the glitches seen around the island may lead to some.... interesting outcomes... Success will certainly earn the gratitude of the Animalians, who would really like their island to not look like a heat-damaged VHS tape.
A Wall of Gold
Some of you may have encountered the consecrated Gilded Wall and its strange magic-dampening properties as you've gotten the lay of the land. It's a pretty noticeable landmark, both opulent and foreboding. The Animalians have discouraged you from getting too close, referring only vaguely to its necessity in keeping the residents of Baisla safe. Some of them don't seem to want to talk about it, in the sense that speaking of evil gives the evil power. Some of them, though, just don't understand the history well enough to explain it.
But there is someone on the island who understands the history, because he was there to see it: Elder Marinero, who the Animalians may eventually point you towards if you're particularly persistent in asking after the Gilded Wall. However, if you try to ask him about it in Common, you may be out of luck; he only speaks Animalian! Magic and old-fashioned studying will certainly be a boon in communications with this stubborn old bat. If the Elder is a bust, it's possible to get past the fussy Animalians to investigate the Gilded Wall yourself. Try to test your magic by the wall again, and you'll find that it's working now. Surely someone can figure out what's got the islanders so spooked about this great golden landmark.
A History in Ruins
On the other hand, maybe the Strange Ruins will have a hint on your current predicament. They're a wonderful experience for the academically-inclined, regardless of your interest (or lack thereof) in the Gilded Wall. Animalian archaeologists and tourists from Lyrabar are a common sight at the Strange Ruins, both groups often being guided by Professor Jerry or his assistant, Kipper. Prof. Jerry explains that these ruins are what Animalians have based their practice of magic on for all of recorded history; they're much older than even Elder Marinero! You can enjoy the sights with the tourists or lend a hand to the archaeologists--including Angus, whose sharp detective instincts have led him to the murals in these ruins. He doesn't know why, but these images call to him. He's certain they have something to do with his missing memory and the location of the Relic! Perhaps deciphering some of these images will help him solve this mystery. Or at least (re)teach you some pretty cool path actions!

Runestone Rubble
If you want old stuff that's less academic, check out the Coliseum. You can watch all kinds of cool fights here--or participate in them! Of note are the large, animal-like creatures made of glowing stone, which feature in many of the challenges. They say the eccentric magpie K.V. of K.V. Labs is the resident expert on these beasts, as well as the rest of the magitech on Baisla. It might be worth paying the lab a visit if you're curious about the nuts and bolts of it all--but if the Coliseum is your kind of place, you're probably more interested in punching than studying!
Thankfully, you're allowed to do that. Respected Baisla warriors and fearsome magitech beasts are happy to meet you in battle to test your mettle. You can fight your fellow Reclaimers here too, for fun and bragging rights. Victors are rewarded with a variety of prizes, though you never know what you're going to get. And the experience of battle is its own reward, paying dividends in keeping your mind and body sharp. Maybe you'll even learn something about the beasts or gain some loyal fans with your performance in the fights. There are three potential routes you can take: fighting your fellow Reclaimers for some clout, fighting the island's elite Animalian warriors for a variety of rewards, and the most difficult (but exciting) battles of all: taking on the magitech beasts and their handlers, something even most respected Baisla warriors fall short of accomplishing. The rules of the Coliseum are as follows:1.) Show respect and good sportsmanship.
2.) Only those signed up may fight--no outside help once the battle has begun.
3.) Nonlethal bouts only. A victor is declared once surrender or incapacitation occurs.
Island Hospitality.
Cafe Calamari
The Bureau of Balance is missing, which includes Bender! How will you ever get your magical grub on?
At Café Calamari, of course! For some reason, Chef Miso Fou is here smack dab in a saltwater lake in the middle of the island. His cute little swim-up tiki bar caters to the Reclaimers especially with a very familiar menu, as well as a few new courses and the exciting potential of new dishes, should you request them! The aesthetic really seems to vibe with the tourists that flock to it, though the food is not always to everyone's taste.
...But something's a bit strange there, or rather, someone. A goose named Ronaldo paces around the area trying to get the attention of newcomers and convince them of weirdo conspiracy theories about the lake under Miso Fou's bar!! He carries around crayon drawings of otherwise-normal-looking jellyfish with pictures projected in their domes, but most Animalians and tourists alike pay Ronaldo no mind. He's well-known for his... unorthodox ramblings. Could there really be something to his suspicions? The locals certainly don't think so!
Boardwalk Boogie
Looking for supplies, food, or perhaps even a job? Head down to the Brightway Boardwalk for just that! Night and day, the island's economic hub is always at least simmering with excitement, if not bubbling over! Especially with all these tourists and new folk around to entertain. Located just behind most of the seaside cabanas, the Brightway Boardwalk is more than just a bunch of studios, businesses, and fish markets; it also hosts the grounds for the seasonal Dance Competition.
The Boardwalk Boogie Band plays nearly every day at the Boardwalk Square, where one can usually find the island's mayor-of-sorts, a cow named Lola. A tall Astrologian in a starry cape, she makes a cutting figure... if not elusive. Lola might actually be a bit hard to get a hold of, what with a new Dance Competition coming up. If you manage to stop her, she'll simply urge you to join in; after all, non-locals have a place in the competition as well! Dance teams are limited to 3 people for out-of-island entries. You have plenty of time to practice before the big Boardwalk Boogie night, which starts at sunset and ends at sunrise. It seems like Boogie Night is all the island can talk about and studios are even offering free classes lately. Why not jump in and learn to dance?
...Unless you aren't interested, of course. That's just fine! The boardwalk connects to the harbor, where Captain Baxley and his mixed-bag crew pull in the island's share of fish every day. They seem a bit disoriented by being unable to sail out as far as they usually do, but the fishing fare near the shore is just as well. They'll certainly put you to work if you seem bored or they need the help! The fish market caters to early risers and the sea-side taverns cater to late sleepers. Here is where you'll find experts in a wider variety of paths, and even a few fox Vulpish who might be willing to train with a Reclaimer or two.
Scenic Spots
If you're still looking for more places to hit up, there's still quite the array of areas! Academics can refresh their path actions or read up on Baisla at the Roswell Center, a hospital up north that also hosts a pretty good library and all sorts of studies. Just to the west of the center is the scenic natural resort Las Cascadas, or the Cascades. Though most of this smaller island is simply a lush, naturally-organized paradise perfect for relaxing and hanging with platypuses, the highest areas of the Cascades also provide a vantage point where the curious can see the dark mist past the Gilded Wall.
For the more hunting-and-monster-fighting-oriented explorer, the Foggy Forest on the mainland is home to huntable animals and animal hybrids such as frog-squirrels and raccoon-crows. Once you deal with the glitches, the forest also bears the fruits the Animalians love so much; you might be able to strike a sweet deal if you offer them for trade! They will warn you, however, not to venture too far into the forest....
On the outer islands lay Miaoteo's Workshop, where Reclaimers in need of equipment can trade fish for weapons made right in front of them; Elder Marinero's house where Animalians gather for oral retellings of their history; and even an unclaimed island perfect for camping. Try to avoid that last island if you don't want trouble, though; the pirates lurking there don't seem as friendly as those on the mainland.
Check out more to explore on these areas in our Setting Information page!

Island Wilds.
The Crystal Lagoon
Surrounding the main island is the Crystal Lagoon, picturesque still waters full of gorgeous reefs that resemble crystal, which are teeming with docile wildlife like gentle sharks and jellyfish. The ecosystem here is bountiful and full of life -- ideal for the Reclaimer who wants to study, or just cool off and relax. The locals will shoo you off if they see you making too much of a splash, as they prefer these waters remain undisturbed!
It's curious, though. With so much algae and reef underwater, one would expect the waters to be more on the shallow side -- but if a Reclaimer chooses to dive down, they may discover that the waters run much deeper than they might expect. The water itself becomes darker, murkier, as they stray from the coral...
Curious indeed.
Deep Foggy Forest
No Animalian would dare wander here, as there are whispers of terrible creatures lurking within and other strange happenings... But if any Reclaimer should venture out here against their advice, they'll find a peculiar atmosphere, indeed. Despite being part of the Foggy Forest, there's a marked difference in the visuals alone. The foliage itself almost seems to be hostile: denser, more like a jungle, gnarled and threatening to trip you at every turn. The fog pervades, making it difficult to see more than five feet in front of you. Even some of the trees seem to be in decay.
The glitches, too, are more threatening in this place: black sap, glowing fruit, vines that clip through the ground and grab you, patches of quicksand that seize you the second you make a wrong step, insects much larger than you’d ever expect to see them, and so forth.
Worse than that, the further in you go, the more you may feel as though you're being watched -- every so often, you catch sight of something monstrous and grotesque in the corner of your eye -- but as soon as you move your head, it's gone. Strange, indistinguishable whispers fill your ears, just louder than the buzzing of insects, and well. Best to be alert. Most creatures you may encounter are not hostile, but the more time you spend here, the less the forest seems to tolerate you. Your luck may not last so long.
Tread lightly, Reclaimers.
Whispers in the Water

Speaking of peculiar happenings, there seems to be more strange happenings afoot. Or... aswim, rather. If a Reclaimer should be swimming around Miso Fou's Bar, the Crystal Lagoon, or the Cascades, they may find themselves hearing voices.
Some unfamiliar, some familiar -- some so familiar, actually, that Reclaimers may hear words they could have sworn they've either said themselves or heard another say to them -- giving them the strangest sense of deja vu.
The voices subside just as abruptly as they began, leaving the source difficult to identify.
A note from your Navigators.
Welcome, Reclaimers, to your first Extra Mission Log! Thank you for sticking with us! We hope you'll enjoy the plans we have for you in this mysterious adventure to find Lucretia and the missing Relic.
We have a couple of fun signups available here, including a special NPC interaction! These particular signups will be open until August 13th at 9PM EST. Regular NPC interactions can be found here!
For adventure rolls head over here and to order food from Miso Fou, head over here! Please direct any questions here!
Thanks for playing, and happy navigating!
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The whole thing seems a little too good to be true, but that's entirely why K.V. is intrigued. They don't put up any fight, and it's almost anticlimactic how easily they just sort of accept Sayori's invitation.
K.V. will drink the ichor when given it.
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Sans, while out on his ichor errand, is also going to prepare a fake bottle of ichor, just in case something goes weird and they need to not actually inoculate KV. A horrible cocktail of water, squid ink, and spice root. Absolutely disgusting.
When Sans returns, Sayori will utilize Message again to let him know that KV was like. Weirdly chill about the whole thing? Which will make Sans kind of suspicious, though outwardly he's chill. As he does. Since Sans has worked with KV to make Kabel, he's familiar with how KV acts when they're just interested in doing a science, so he's going to put his very good observation skills to work and watch to see if there's a notable difference in behavior here. Which he will be doing while Sayori kind of babbles, to give KV something more to react to and let Sans do his vibe check before they hand over the ichor.
Basically, she emphasizes that it really is, like, very VERY gross. And that they definitely should not try to add ice cream to it to make it better because that will just make it worse. And she's pretty sure she's actually drank the stuff three times now, but she doesn't totally remember why the heck she did that? It was gross all three times but it was definitely grossest with the ice cream. And she's not sure why the vending machine has so many bottles of it. She can probably try to explain why it works afterwards but she doesn't totally understand it herself...
So, how are KV's vibes here? Does Sans pick up on anything sus, given his prior experience with KV?
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If Sayori or Sans are familiar with the behavior at all, it may become more apparent that all of KV's movement and playing with toys has been stimming this whole time. And that stimming has kind of become a bit more anxious; KV pulls on their finger-feathers every few moments, nodding adamantly as things are explained.
"How much information is in this... file-vial?"
KV asks, grimacing a little after the description of the flavor.
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She will explain: "Um... Well, it's...kind of a lot of information. You might learn some stuff about...history? That's pretty sad."
Sans, meanwhile, finds the nervousness to be a less suspicious reaction than the easy acceptance of the whole process. He gives them an out: "Yeah, I mean, if you want to go back to your toys, like--that's important work, yeah? We could just borrow some of the stuff in here for a little while and work it out ourselves. You seem kinda nervous, y'see, and I don't want you to have any... Egrets."
Kabel plays a rimshot.
I am very sorry that we are the way we are.
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"There's something important about this, isn't there?"
Their movements have calmed some, too. It's just loose energy now, even in the way their feathers lay.
"I'll do it. I need to know what's happening to the island, or there might not be anyone to make toys for. If doing this can help, I want to."
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Sans says, "Well, can't hurt to have more help, probably."
And Sayori continues: "You're super smart so it'll mean a lot to have your help! And we can try to explain if you have any more questions."
And with that, they will give KV the (real) bottle of ichor to inoculate themself with.
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They consume the liquid and their pupils dilate as they take in all that information; the Bureau, the Relic war, the relics themselves&mdash, the Hunger; everything the ichor had shown Sayori and Sans when they first drank it (and not every subsequent time). It takes a moment for their fluffed out feathers to settle back down, but when they do, something else takes over KV's eyes.
For a moment KV might alarm Sayori and Sans again; their eyes fall and their head does as well, shaking side to side not as if shaking their head but as if reading something on the floor, hesitating at each point they look at. There's something recognizably bereft in their glance.
And then they nod, suddenly, filled with determination.
KV steps up to their workspace and starts setting up more holographic windows, not by touching the screen but by shaking some sort of controller in their hand. Their seemingly-erratic movements work with the interface setup as if it was designed specifically to capitalize on the things KV already does; a shake opens a new window simultaneously, a small circular motion closes another. There's a few voice controls, too— with a few of those chirps, KV is able to flip some of the windows from showing pictures to showing something sort of like a command code. Just like the other animalians, though, the rhythm of it isn't lost in KV. Every motion and choice they seem to make while in this little zone seems to be on a silent count.
"This, this is where we need to be. If we can hack past this wall, we can access the source material and change it to perform new actions within the hardware's capabilities."
They turn to Sayori and Sans with a confident nod.
"Between the three of us, hacking past even Miller Tech with Arcane Hacking should be easy— so here's the plan.
We'll combine efforts to get past the multi-layer password. From there, I'll guide you on installing the functionalities you're looking for, if you already know what you're looking for.
Are you ready to proceed?"
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Sayori, Sans, and KV work together the whole afternoon and late into the night upgrading the bracer's system.
By the end of the evening, they've programmed the necessary hologram technology into the bracer and even found out how to create an update file to send to everyone else's bracers. They even manage to unlock some weird background functions that were never really used for anything; a program that lets the users draw pictures directly on a hologram screen to send between bracers is among them. And with the help of some of the other scientists, the three of them even get sent meals at the right times.
Throughout the evening KV shows no sign of strange or untrustworthy behavior; in fact, spending time with Sans and Sayori really seems to endear them toward the two newcomers. It's only at the end of the evening that KV grows quiet and their tics seem to still; it's almost as though they've become lost deep in thought now that they've achieved their goal.
When prompted, KV concedes quickly that something is bothering them.
"I'm sorry, I don't want to worry you with this," they admit, tapping their birdy foot on the ground where they sit. "But I'm afraid... I don't think I can go further without telling you.
Baisla is an island that has always had trade with other regions in Faerun. It's made up of people from all around, even some of our sailors hail from Goldcliff and Vista Virs. But that ichor told tales of Faerun as it's always been.
And Baisla.. Baisla was never mentioned.
Baisla isn't in these memories."
They give Sans and Sayori a look that says they think they understand exactly why.
"I'm going to give it to you straight.
I don't think this is real. I don't think I... am real. Or I wasn't, until very recently. At least, much more recently than Baisla should be."
Without waiting for comfort or protest, KV barrels on.
"And if we as Baislans aren't real now, if the Hunger destroys everything... then we will never be real."
They stand straight, determined, and plead with Sans and Sayori, now, wings shaking— not a stim this time, but very obviously with some anxiety.
"I want you to hack my code. I want you to figure out if this hunch is right! And if it is— if it is, I want all of the Baislans to know this. We all need to know the Hunger to fight it— to help you!
Please... for the sake of my island, for my experiments— Niely— we have to know! Everyone has to know!"
Your choice is important to moving forward. Will Sans and Sayori use Arcane Hacking to hack into KV's code?
no subject
She can't seem to say it in plain words, her expression a little strained and troubled, but she repeats, "I know how you feel." And then, with more determination, "I want to help! If you think that's best— then I think everyone deserves to know the truth, whatever it is!"
Sans is quiet for an unusual length of time, because he has vague memories of this kind of thing as it relates to Sayori and her friends that are snapping into solid place and really, this is a delicate ask no matter what. He'd offer to do it himself if Sayori wasn't so insistent about it. "Yeah, okay--what the hell, right?" Sans laughs, but in this case it's more of a defense, a default response as his thoughts fly around. "But listen--you feel somethin' going wrong, you let us know, got it?"
Sans has actually done a significant amount of research into this, and so has Sayori: Sans wrote a dissertation on using technomancer abilities to adjust code in a person for Sayori for Candlenights. Sayori had also been working with Miss Zarves in learning this. They'll be using this knowledge while they use arcane hacking on KV. Sans is going to keep an ear out (metaphorically) for any sign of KV suffering from this. His work is, as it is when he's actually trying at something, detail-oriented. He keeps a close eye on the connections and how they work so that if anything goes wrong he can remember how to put things back the way they were. He won't touch anything unless absolutely necessary, doing more observation than anything else. Sayori will be gentle, also trying not to touch anything that's not relevant to this particular mission.
no subject
KV seems very assured by Sans and Sayori's expertise. Lucky for all of them, things proceed very smoothly after an initial hiccup; for about 5 seconds it doesn't actually seem as though hacking will work. But after that moment passes, multiple hologram screens pop up around KV with little tails extending from it.
It looks like there are multiple screens to investigate.
KORA VIDA.PERSON
This window has a strange glowing lock imposed over it. The screen is a little dim behind that lock, but Sayori and Sans will easily be able to make out the filenames in the window; things like "memory.doc", "path.doc", "stats.doc" and other aspects that might potentially make up a character's file in, say, a video game (or someone's weird approximation of what that might look like, even.) This window cannot be accessed no matter what hacking they seem to try; that padlock seems to be of a much more powerful magic than anyone in the room is capable of, perhaps even more powerful than Zarves.
There is one visible file name that stands out: "role_develop_island.exe"
BAISLA.ALL
This and all other windows are completely accessible to Sayori and Sans.
Within this document are various files titled in order. Their file format is ".Vid". It looks like there are a few specific ones flagged.
UN.ACCESS
This window contains a few folders as well.
The first folder is titled "EDITS". For some reason there is a whole folder, but only one file to investigate.
The second folder has a small icon lock on it. The title of the file keeps changing, though, switching between things like "CLICK ME LAST" "I'M HERE" "LET'S TALK SOON" "DON'T FORGET TO CLICK" and "ALMOST THERE".
You can choose to investigate these files individually, or we can do them all in one go. It's up to you!
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For the sake of it being easier to read, let's go over what's in that EDITS file first:
Four videos are highlighted in the list of videos they examine. When each video is clicked, the file is duplicated and sent to the entire Bureau's bracers. Their icons change into a little pixellated icon of... a jellyfish? Is that what that is..?
LUCRETIA.VID
LUP.VID
CURSED.VID
CANDLENIGHTS.VID
As they finish watching, KV looks toward Sans and Sayori, speechless.
"Those aren't my memories," they confirm.
"These look like administrator files."
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Sayori looks pretty alarmed at how candlenights.vid plays out, and looks like she's antsy to explain, but she reluctantly agrees that Sans has a point. It's not the best time to elaborate. Still, she says, "I guess whoever the administrator is thought it was important for us to see those..."
There's one more thing to check before finishing up, since that last file seems quite insistent on it being the last thing looked at--before they touch that file, Sans is going to tell KV about the file in their .person folder called "role_develop_island.exe". Does that mean anything to them? Sans maybe has a guess but KV knows themself best, so it's easier to just ask.
no subject
Well, they explain they really aren't sure, and this is all just a hunch, but... if they had to guess, they'd say it must be because they're a scientist. If this island was built for a purpose, maybe that's KV's— a developer. It's all that makes sense to them, after all; they aren't just a researcher here. They are the researcher, the one who developed these holograms, and the one who developed all these toys, and even Niely's Flying Drums.
Then if KV's 'role' is to develop, Lola's must be to lead. She is the unquestioned leader, despite power being distributed among the Animalians as it is.
KV would wager that each of the Animalians must have their own role, if they themselves have one.
That's their hypothesis, anyway.
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A click is all it takes for a bunch of new hologram windows to open up, each of them displaying loading bars and downloading. But despite Sayori and Sans's best hacking efforts, it looks like the moment that file is clicked, they are no longer in control of this little hacking session. A force more powerful than even Zarves has overridden not only KV's programming, but also every computer in KV's lab— including Sans' and Sayori's bracers.
Their bracers aren't the only ones that light up with these download windows, though. Every Reclaimer's bracer accepts the download.
And then, just as quickly, all of those windows close.
One more window pops up right next to KV (who jumps, feathers frayed in alarm) and some... doughy human man appears on it?
"BE NOT AFRAID."
The guy says, his glasses obscuring his eyes for a moment, before he shakes his head and continues,
"Wait, that's intellectual property somewhere, isn't it. Nevermind. DON'T FREAK OUT.
I'm just here to say thank you, that's all. I promise, I'm gonna explain everything in about..."
He checks his very plainly bare wrist as if reading the time.
"Five minutes. Just wanted to say:
That was pretty fuckin cool."
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Sayori is also not afraid. More amazed than anything. "Are you supposed to be scary?"
Because...he isn't......
And then, after a second, a realization: "Wait! That person laughing during the dance contest, was that you?!"
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"OH yeah, you wouldn't believe the homework I've had to do on all of you."
He seems quite pleased by the way he beams, though.
"I'm not supposed to be scary at all! We're all old friends, in a way. That's why I couldn't help but love your performances."
The guy on the screen laughs, then.
"Even when Mista dropped the ball. Or the gals. But you guys did an excellent job.
Sorry I couldn't be in the crowd. I wasn't sure what kind of form I should take yet, but this one felt... familiar."
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Sayori looks pretty pleased at the praise, but for now she's content to let Sans take point on the conversation and keep an eye on how KV is coping with the conversation. She has to chime in after Sans's question though: "Yeah, if-- if there was a way to bring me to this world, there's gotta be a way for them too."
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"Well, I'll be, I wasn't expecting you to like them so much, either!"
He informs them, putting a hand over his chest.
"Listen, I'm gonna do whatever I can to keep the people of this island safe. There's no way I'm gonna let KV and Niely and Lola disappear," he tells them, looking straight at KV.
"You're like my kids!"
To which the magpie lets out a sudden (if a bit anxious) laugh.
"That's why you and everyone else's code is locked. Not even the Hunger's getting in there!" The man says, puffing out his chest proudly. "Now, I can't let you guys outta here until we're all finished up, and I'm gonna let you guys in on what we need to do.
But whatever happens, as long as we don't give up, Baisla is now and is always gonna be a part of me. You. Us. The Universe."
no subject
if sans is sayori's dad but everyone including sayori is the universe's parent then how many times is sans a grandpa???
Anyway. Sayori laughs. "Don't mind Sans, he's just a lazybones. I'm ready, though! We've got this! What do you need us to do?"
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The man explains.
"That's the only way I can really talk to you guys right now, what with the whole needing to also run the Universe and all.
That said..."
The Universe points at KV.
"KV. The thing you said earlier, about inoculating everyone? I need you to do that.
There's a lot of stories that need to be told, and without the voidfish's help, Baisla's not going to understand. And if you can work on a way to keep in contact with Sans and Sayori on the bracers? Well, it looks like they'll be a lot happier that way."
The Universe smiles in admiration at KV, who pauses before they nod and croak a metallic affirmative.
"You two... well,"
The Universe looks to Sayori and Sans again.
"I need to tell you and your friends a little story."
And so, he does.